Browsing by Subject "Three dimensional"
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Item Open Access A 3D dynamic model of a spherical wheeled self-balancing robot(2012) İnal, Ali Nail; Morgül, Ömer; Saranlı, UluçMobility through balancing on spherical wheels has recently received some attention in the robotics literature. Unlike traditional wheeled platforms, the operation of such platforms depends heavily on understanding and working with system dynamics, which have so far been approximated with simple planar models and their decoupled extension to three dimensions. Unfortunately, such models cannot capture inherently spatial aspects of motion such as yaw motion arising from the wheel rolling motion or coupled inertial effects for fast maneuvers. In this paper, we describe a novel, fully-coupled 3D model for such spherical wheeled platforms and show that it not only captures relevant spatial aspects of motion, but also provides a basis for controllers better informed by system dynamics. We focus our evaluations to simulations with this model and use circular paths to reveal advantages of this model in dynamically rich situations. © 2012 IEEE.Item Open Access 3D Hair sketching for real-time dynamic & key frame animations(Springer, 2008-07) Aras, R.; Başarankut, B.; Çapın, T.; Özgüç, B.Physically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. © 2008 Springer-Verlag.Item Open Access 3D human pose search using oriented cylinders(IEEE, 2009-09-10) Pehlivan, Selen; Duygulu, PınarIn this study, we present a representation based on a new 3D search technique for volumetric human poses which is then used to recognize actions in three dimensional video sequences. We generate a set of cylinder like 3D kernels in various sizes and orientations. These kernels are searched over 3D volumes to find high response regions. The distribution of these responses are then used to represent a 3D pose. We use the proposed representation for (i) pose retrieval using Nearest Neighbor (NN) based classification and Support Vector Machine (SVM) based classification methods, and for (ii) action recognition on a set of actions using Dynamic Time Warping (DTW) and Hidden Markov Model (HMM) based classification methods. Evaluations on IXMAS dataset supports the effectiveness of such a robust pose representation. ©2009 IEEE.Item Open Access 3D thumbnails for mobile media browser interface with autostereoscopic displays(Springer, 2010-01) Gündoğdu, R. Bertan; Yiğit, Yeliz; Çapin, TolgaIn this paper, we focus on the problem of how to visualize and browse 3D videos and 3D images in a media browser application, running on a 3D-enabled mobile device with an autostereoscopic display. We propose a 3D thumbnail representation format and an algorithm for automatic 3D thumbnail generation from a 3D video + depth content. Then, we present different 3D user interface layout schemes for 3D thumbnails, and discuss these layouts with the focus on their usability and ergonomics. © 2010 Springer-Verlag Berlin Heidelberg.Item Open Access Alignment of uncalibrated images for multi-view classification(IEEE, 2011) Arık, Sercan Ömer; Vuraf, E.; Frossard P.Efficient solutions for the classification of multi-view images can be built on graph-based algorithms when little information is known about the scene or cameras. Such methods typically require a pair-wise similarity measure between images, where a common choice is the Euclidean distance. However, the accuracy of the Euclidean distance as a similarity measure is restricted to cases where images are captured from nearby viewpoints. In settings with large transformations and viewpoint changes, alignment of images is necessary prior to distance computation. We propose a method for the registration of uncalibrated images that capture the same 3D scene or object. We model the depth map of the scene as an algebraic surface, which yields a warp model in the form of a rational function between image pairs. The warp model is computed by minimizing the registration error, where the registered image is a weighted combination of two images generated with two different warp functions estimated from feature matches and image intensity functions in order to provide robust registration. We demonstrate the flexibility of our alignment method by experimentation on several wide-baseline image pairs with arbitrary scene geometries and texture levels. Moreover, the results on multi-view image classification suggest that the proposed alignment method can be effectively used in graph-based classification algorithms for the computation of pairwise distances where it achieves significant improvements over distance computation without prior alignment. © 2011 IEEE.Item Open Access Analysis of the complex light field generated by a deflectable mirror array device(SPIE, 2006) Ulusoy, Erdem; Onural, Levent; Özaktaş, Haldun M.An exact analysis of the scalar coherent monochromatic light field produced by a deflectable mirror array device is presented. The three-dimensional light field is related to the tilt angles of the mirrors. The first Rayleigh-Sommerfeld diffraction formula is used to model the diffraction. The analysis is carried out based on the assumption that the mirrors can be tilted with continuously varying angles, so the field produced by a finite (discrete) set of possible tilt angles is included as a special case.Item Open Access The architectural colour design process: an evaluation of sequential media via semantic ratings(John Wiley & Sons, 2010-01) Ural, S. E.; Yilmazer, S.In recent studies, contextual situations of applied colours are compared to colours presented as samples or chips. Findings of such studies point out different results in terms of similarities or differences between the evaluations of isolated abstract colours and contextualized situations. Architectural and spatial contexts have their own characteristics regarding colouring criteria, so it is of great importance to examine the architectural spatial colouring process from this point of view. This study explores this process by investigating the consistency of semantic ratings of four sequential stages of the architectural colour design process, namely, colour chips samples, abstract compositions, perspective drawings and 3D models. The architectural context for the study was a simple interior space. Fifteen different colour schemes were applied on the four media representing the stages. Subjects rated the 15 sets against seven bipolar, five-step semantic differential scales. The scales consisted of harmonious-discord, pleasant-unpleasant, comfortableuncomfortable, spacious-confined, static-dynamic, exciting-calming and extroverted-introverted. Findings indicated that there are significant associations between the evaluations of the abstract compositions, the perspective drawings and the 3D models; however, the evaluations of colour chips are significantly different than the others. The medium effect observed mostly between abstract and contextualized media. Additionally, factor analysis showed that pleasantness, harmony, spaciousness and comfort are connected in the evaluations of contextual situations, while pleasantness and harmony differ from spaciousness and comfort in the evaluations of colour chips and abstract compositions. The factor of activity (arousal) (dynamism, excitement, and extroversion) stays the same for all four media. It is also found that different colour characteristics are determinative over different media. © 2010 Wiley Periodicals, Inc.Item Open Access Assessing visual quality of 3-D polygonal models(Institute of Electrical and Electronics Engineers, 2011-11) Bulbul, A.; Capin, T.; Lavoué, G.; Preda, M.Recent advances in evaluating and measuring the perceived visual quality of three-dimensional (3-D) polygonal models are presented in this article, which analyzes the general process of objective quality assessment metrics and subjective user evaluation methods and presents a taxonomy of existing solutions. Simple geometric error computed directly on the 3-D models does not necessarily reflect the perceived visual quality; therefore, integrating perceptual issues for 3-D quality assessment is of great significance. This article discusses existing metrics, including perceptually based ones, computed either on 3-D data or on two-dimensional (2-D) projections, and evaluates their performance for their correlation with existing subjective studies. © 2011 IEEE.Item Open Access Attention-aware disparity control in interactive environments(Springer, 2013) Celikcan, U.; Cimen, G.; Kevinc, E. B.; Capin, T.Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D environments in a way that specifically addresses the interplay of binocular depth perception and saliency of scene contents. Our proposed Dynamic Attention-Aware Disparity Control (DADC) method produces depth-rich stereo rendering that improves viewer comfort through joint optimization of stereo parameters. While constructing the optimization model, we consider the importance of scene elements, as well as their distance to the camera and the locus of attention on the display. Our method also optimizes the depth effect of a given scene by considering the individual user's stereoscopic disparity range and comfortable viewing experience by controlling accommodation/convergence conflict. We validate our method in a formal user study that also reveals the advantages, such as superior quality and practical relevance, of considering our method. © 2013 Springer-Verlag Berlin Heidelberg.Item Unknown Baǧlanırlıkla yönlendirilmiş uyarlamalı dalgacık dönüşümü ile üç boyutlu model sıkıştırılması(IEEE, 2007-06) Köse, Kıvanç; Çetin, A. Enis; Güdükbay, Uğur; Onural, LeventDikdörtgensel olmayan dalgacık dönüşümüne dayalı çok çözünürlüklü üç boyutlu model sıkıştırılması için iki yöntem önerilmektedir. Bunlar Sıradüzensel Ağaç Yapılarının Kümelere Bölütlenmesi (Set Partitioning In Hierarchical Trees - SPIHT) ve JPEG2000 tekniklerine dayanmaktadır. Üç boyutlu modeller düzenli ızgara yapılar üzerinde tanımlı iki boyutlu imgelere dönüştürülmekte, ve bu gösterim bağlanırlıkla yönlendirilmiş uyarlamalı dalgacık dönüşümünden geçirilerek ortaya çıkan dalgacık kümesi verisi SPITH veya JPEG2000 yöntemlerinden biri uygulanarak bit dizgisine dönüştürülmektedir. SPIHT ile elde edilen bit dizgisinin değişik uzunluklardaki bölümlerinden modelin değişik çözünürlüklerde geri çatmak mümkün olduğundan önerilen bu yöntem modellerin aşamalı gösterimine olanak sağlamaktadır. Dalgacık dönüşümü verilerinin SPIHT ile kodlanmasıyla elde edilen sonuç JPEG2000 ve MPEG-3DGC ile yapılan kodlamanın sonucundan daha başarılı olmuştur. Two compression frameworks that are based on a Set Partitioning In Hierarchical Trees (SPIHT) and JPEG2000 methods are proposed. The 3D mesh is first transformed to 2D images on a regular grid structure. Then, this image-like representation is wavelet transformed employing an adaptive predictor that takes advantage of the connectivity information of mesh vertices. Then SPIHT or JPEG2000 is applied on the wavelet domain data. The SPIHT based method is progressive because the resolution of the reconstructed mesh can be changed by varying the length of the one-dimensional data stream created by SPIHT algorithm. The results of the SPIHT based algorith is observed to be superior to JPEG200 based mesh coder and MPEG-3DGC in rate-distortion.Item Unknown Calculation of the scalar diffraction field from curved surfaces by decomposing the three-dimensional field into a sum of Gaussian beams(Optical Society of America, 2013) Şahin, E.; Onural, L.We present a local Gaussian beam decomposition method for calculating the scalar diffraction field due to a twodimensional field specified on a curved surface. We write the three-dimensional field as a sum of Gaussian beams that propagate toward different directions and whose waist positions are taken at discrete points on the curved surface. The discrete positions of the beam waists are obtained by sampling the curved surface such that transversal components of the positions form a regular grid. The modulated Gaussian window functions corresponding to Gaussian beams are placed on the transversal planes that pass through the discrete beam-waist position. The coefficients of the Gaussian beams are found by solving the linear system of equations where the columns of the system matrix represent the field patterns that the Gaussian beams produce on the given curved surface. As a result of using local beams in the expansion, we end up with sparse system matrices. The sparsity of the system matrices provides important advantages in terms of computational complexity and memory allocation while solving the system of linear equations.Item Open Access Capture, processing, and display of real-world 3D objects using digital holography(IEEE, 2010) Naughton, T.J.; Falldorf, C.; Onural, Levent; Ferraro P.; Depeursinge, C.; Krueger, S.; Emery, Y.; Hennelly, B.M.; Kujawifiska, M."Digital holography for 3D and 4D real-world objects' capture, processing, and display" (acronym "Real 3D") is a research project funded under the Information and Communication Technologies theme of the European Commission's Seventh Framework Programme, and brings together nine participants from academia and industry (see www.digitalholography.eu).This three-year project marks the beginning a long-term effort to facilitate the entry of a new technology (digital holography) into the three-dimensional capture and display markets. Its progress at the end of year 2 is summarised. © 2010 IEEE.Item Open Access Circular holographic video display system(Optical Society of American (OSA), 2011) Yaraş, F.; Kang, H.; Onural, L.A circular holographic video display system reconstructs holographic video. Phase-only spatial light modulators are tiled in a circular configuration in order to increase the field of view. A beam-splitter is used to align the active area of the SLMs side by side without any gap. With the help of this configuration observers can see 3D ghost-like image floating in space and can move and rotate around the object. The 3D reconstructions can be observed binocularly. Experimental results are satisfactory. © 2011 Optical Society of America.Item Open Access Color vision in humans and computers(IEEE, 2008) Boyacı, Hüseyin; Akarun L.Humans and many other species rely on color for object recognition. What are the biological underpinnings of color vision and how can we computationally model human color perception? In this study we briefly summarize recent advences regarding the very early, retinal stages of color vision, as well as recent behavioral models of color perception in three dimensional world within rich context. We also emphasize the recent events on the neuroimaging front that allow the researchers begin to systematically study the cortical processes related to color vision. ©2008 IEEE.Item Open Access Comparison of local and global computation and its implications for the role of optical interconnections in future nanoelectronic systems(Elsevier, 1993) Özaktaş, Haldun M.; Goodman J. W.Various methods of simulating diffusion phenomena with parallel hardware are discussed. In particular methods are compared requiring local and global communication among the processors in terms of total computation time. Systolic convolution on a locally connected array is seen to exhibit an asymptotic advantage over Fourier methods on a globally connected array. Whereas this may translate into a numerical advantage for extremely large numbers of ultrafast devices for two-dimensional systems, this is unlikely for three-dimensional systems. Thus global Fourier methods will be advantageous for three-dimensional systems for foreseeable device speeds and system sizes. The fact that optical interconnections are potentially advantageous for implementing the longer connections of such globally connected systems suggests that they can be beneficially employed in future nanoelectronic computers. Heat removal considerations play an important role in our conclusions.Item Open Access A compression method based on compressive sampling for 3-D laser range scans of indoor environments(Springer, Dordrecht, 2010) Dobrucalı, Oğuzcan; Barshan, BillurWhen 3-D models of environments need to be transmitted or stored, they should be compressed efficiently to increase the capacity of the communication channel or the storage medium. We propose a novel compression technique based on compressive sensing, applied to sparse representations of 3-D range measurements. We develop a novel algorithm to generate sparse innovations between consecutive range measurements along the axis of the sensor's motion, since the range measurements do not have highly sparse representations in common domains. Compared with the performances of widely used compression techniques, the proposed method offers the smallest compression ratio and provides a reasonable balance between reconstruction error and processing time. © 2011 Springer Science+Business Media B.V.Item Open Access A compression method for 3-D laser range scans of indoor environments based on compressive sensing(IEEE, 2011-08-09) Dobrucalı, Oğuzcan; Barshan, BiilurModeling and representing 3-D environments require the transmission and storage of vast amount of measurements that need to be compressed efficiently. We propose a novel compression technique based on compressive sensing for 3-D range measurements that are found to be correlated with each other. The main issue here is finding a highly sparse representation of the range measurements, since they do not have highly sparse representations in common domains, such as the frequency domain. To solve this problem, we generate sparse innovations between consecutive range measurements along the axis of the sensor's motion. We obtain highly sparse innovations compared with other possible ones generated by estimation and filtering. Being a lossy technique, the proposed method performs reasonably well compared with widely used compression techniques. © 2011 EURASIP.Item Open Access Connectivity-guided adaptive lifting transform for image like compression of meshes(IEEE, 2007-05) Köse, Kıvanç; Çetin, A. Enis; Güdükbay, Uğur; Onural, LeventWe propose a new connectivity-guided adaptive wavelet transform based mesh compression framework. The 3D mesh is first transformed to 2D images on a regular grid structure by performing orthogonal projections onto the image plane. Then, this image-like representation is wavelet transformed using a lifting structure employing an adaptive predictor that takes advantage of the connectivity information of mesh vertices. Then the wavelet domain data is encoded using "Set Partitioning In Hierarchical Trees" (SPIHT) method or JPEG2000. The SPIHT approach is progressive because the resolution of the reconstructed mesh can be changed by varying the length of the 1D data stream created by the algorithm. In JPEG2000 based approach, quantization of the coefficients determines the quality of the reconstruction. The results of the SPIHT based algorithm is observed to be superior to JPEG200 based mesh coder and MPEG-3DGC in rate-distortion.Item Open Access Design of a novel MRI compatible manipulator for image guided prostate interventions(IEEE, 2005-02) Krieger, A.; Susil, R. C.; Ménard, C.; Coleman, J. A.; Fichtinger, G.; Atalar, Ergin; Whitcomb, L. L.This paper reports a novel remotely actuated manipulator for access to prostate tissue under magnetic resonance imaging guidance (APT-MRI) device, designed for use in a standard high-field MRI scanner. The device provides three-dimensional MRI guided needle placement with millimeter accuracy under physician control. Procedures enabled by this device include MRI guided needle biopsy, fiducial marker placements, and therapy delivery. Its compact size allows for use in both standard cylindrical and open configuration MRI scanners. Preliminary in vivo canine experiments and first clinical trials are reported.Item Open Access Editing heightfield using history management and 3D widgets(IEEE, 2009-09) Yalçın, M. Aydın; Çapin, Tolga K.In virtual environments, terrain is generally modeled by heightfield, a 2D structure. To be able to create desired terrain geometry, software editors for this specific task have been developed. The graphics hardware, data structures and rendering techniques are developing fast to open up new possibilities to the user and terrain editor functionalities are following such improvements (such as real-time lighting updates during editing operations and multi-texture blending). Yet, current terrain editors mostly fail to give the user feedback about their actions and also fail to help the users understand and undo the editing operations on the terrain. The aim of this study is to investigate the 3d-widget based visualization of possible editing (sculpturing) actions on terrain and to help user undo previous operations. © 2009 IEEE.