Editing heightfield using history management and 3D widgets

Date
2009-09
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Source Title
24th International Symposium on Computer and Information Sciences, ISCIS 2009
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Electronic ISSN
Publisher
IEEE
Volume
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Pages
442 - 447
Language
English
Type
Conference Paper
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Abstract

In virtual environments, terrain is generally modeled by heightfield, a 2D structure. To be able to create desired terrain geometry, software editors for this specific task have been developed. The graphics hardware, data structures and rendering techniques are developing fast to open up new possibilities to the user and terrain editor functionalities are following such improvements (such as real-time lighting updates during editing operations and multi-texture blending). Yet, current terrain editors mostly fail to give the user feedback about their actions and also fail to help the users understand and undo the editing operations on the terrain. The aim of this study is to investigate the 3d-widget based visualization of possible editing (sculpturing) actions on terrain and to help user undo previous operations. © 2009 IEEE.

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Keywords
Graphics editors, Interaction techniques, Synchronous interaction, Terrain editing, 2D structures, 3-D Widgets, Editing operations, Graphics hardware, Multi-texture, Specific tasks, Synchronous interactions, Terrain geometry, User feedback, Virtual environments, Blending, Data structures, Information science, Three dimensional, Virtual reality, Landforms
Citation
Published Version (Please cite this version)