3D Hair sketching for real-time dynamic & key frame animations

Date

2008-07

Authors

Aras, R.
Başarankut, B.
Çapın, T.
Özgüç, B.

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Abstract

Physically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. © 2008 Springer-Verlag.

Source Title

The Visual Computer: international journal of computer graphics

Publisher

Springer

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Published Version (Please cite this version)

Language

English