Usage of computer generated imagery in VJ performance
buir.advisor | Treske, Andreas | |
dc.contributor.author | Özdem, Anıl | |
dc.date.accessioned | 2017-05-31T13:51:21Z | |
dc.date.available | 2017-05-31T13:51:21Z | |
dc.date.copyright | 2017-05 | |
dc.date.issued | 2017-05 | |
dc.date.submitted | 2017-05-30 | |
dc.description | Cataloged from PDF version of article. | en_US |
dc.description | Includes bibliographical references (leaves 104-110). | en_US |
dc.description.abstract | This thesis aims to study the usage of computer generated imagery in VJ Performance. The main workflow of VJ Practices has been divided into content, process, and output. The project includes the creation of computer generated visual material via generative/creative coding defined as content, VJ performance with these materials defined as process, and presentation of visuals via Video Projection Mapping Technology defined as output. | en_US |
dc.description.statementofresponsibility | by Anıl Özdem. | en_US |
dc.format.extent | x, 110 leaves : illustrations (some color) ; 29 cm | en_US |
dc.identifier.itemid | B155677 | |
dc.identifier.uri | http://hdl.handle.net/11693/33182 | |
dc.language.iso | English | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Audio Visual Art | en_US |
dc.subject | Computer Generated Imagery | en_US |
dc.subject | Generative Coding | en_US |
dc.subject | Live Coding | en_US |
dc.subject | VJ Performance | en_US |
dc.title | Usage of computer generated imagery in VJ performance | en_US |
dc.title.alternative | Bilgisayar üretimli imgelemenin VJ performansta kullanımı | en_US |
dc.type | Thesis | en_US |
thesis.degree.discipline | Media and Visual Studies | |
thesis.degree.grantor | Bilkent University | |
thesis.degree.level | Master's | |
thesis.degree.name | MA (Master of Arts) |