Usage of computer generated imagery in VJ performance

Date
2017-05
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Bilkent University
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Language
English
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Thesis
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Abstract

This thesis aims to study the usage of computer generated imagery in VJ Performance. The main workflow of VJ Practices has been divided into content, process, and output. The project includes the creation of computer generated visual material via generative/creative coding defined as content, VJ performance with these materials defined as process, and presentation of visuals via Video Projection Mapping Technology defined as output.

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Keywords
Audio Visual Art, Computer Generated Imagery, Generative Coding, Live Coding, VJ Performance
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Published Version (Please cite this version)