Visual literacy, metafiction, and horror movies : an account of self-reflexivity in the new stalker film

buir.advisorMutman, Mahmut
dc.contributor.authorAnafarta, Orhan
dc.date.accessioned2016-07-01T11:07:42Z
dc.date.available2016-07-01T11:07:42Z
dc.date.issued2001
dc.descriptionCataloged from PDF version of article.en_US
dc.description.abstractThis study investigates the significance of metafiction, game, and visual literacy as they relate to today's changing practices of spectatorship. These concepts are elaborated in relation to the rebirth of the eighties' horror film genre 'stalker' as a selfreflexive text in the nineties. Scream (Wes Craven, 1996) is taken as the purest specimen of the 'new stalker' in which the abovementioned concepts can be observed with clarity.en_US
dc.description.provenanceMade available in DSpace on 2016-07-01T11:07:42Z (GMT). No. of bitstreams: 1 0001836.pdf: 663126 bytes, checksum: c977413e43d3dd2f3b273e181f1df4f6 (MD5) Previous issue date: 2001en
dc.description.statementofresponsibilityAnafarta, Orhanen_US
dc.format.extent152 leavesen_US
dc.identifier.itemidBILKUTUPB057787
dc.identifier.urihttp://hdl.handle.net/11693/29879
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectVisual literacyen_US
dc.subjectmetafictionen_US
dc.subjectstalker filmen_US
dc.subjectgameen_US
dc.subject.lccPN1995.H6 A53 2001en_US
dc.subject.lcshHorror films.en_US
dc.titleVisual literacy, metafiction, and horror movies : an account of self-reflexivity in the new stalker filmen_US
dc.typeThesisen_US
thesis.degree.disciplineFine Arts
thesis.degree.grantorBilkent University
thesis.degree.levelDoctoral
thesis.degree.namePh.D. (Doctor of Philosophy)

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