Visual literacy, metafiction, and horror movies : an account of self-reflexivity in the new stalker film

Date

2001

Editor(s)

Advisor

Mutman, Mahmut

Supervisor

Co-Advisor

Co-Supervisor

Instructor

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Abstract

This study investigates the significance of metafiction, game, and visual literacy as they relate to today's changing practices of spectatorship. These concepts are elaborated in relation to the rebirth of the eighties' horror film genre 'stalker' as a selfreflexive text in the nineties. Scream (Wes Craven, 1996) is taken as the purest specimen of the 'new stalker' in which the abovementioned concepts can be observed with clarity.

Source Title

Publisher

Course

Other identifiers

Book Title

Degree Discipline

Fine Arts

Degree Level

Doctoral

Degree Name

Ph.D. (Doctor of Philosophy)

Citation

Published Version (Please cite this version)

Language

English

Type