Visual literacy, metafiction, and horror movies : an account of self-reflexivity in the new stalker film
Date
2001
Authors
Editor(s)
Advisor
Mutman, Mahmut
Supervisor
Co-Advisor
Co-Supervisor
Instructor
BUIR Usage Stats
5
views
views
60
downloads
downloads
Series
Abstract
This study investigates the significance of metafiction, game, and visual literacy as they relate to today's changing practices of spectatorship. These concepts are elaborated in relation to the rebirth of the eighties' horror film genre 'stalker' as a selfreflexive text in the nineties. Scream (Wes Craven, 1996) is taken as the purest specimen of the 'new stalker' in which the abovementioned concepts can be observed with clarity.
Source Title
Publisher
Course
Other identifiers
Book Title
Keywords
Degree Discipline
Fine Arts
Degree Level
Doctoral
Degree Name
Ph.D. (Doctor of Philosophy)
Citation
Permalink
Published Version (Please cite this version)
Language
English