Real-time parameterized locomotion generation

buir.advisorGüdükbay, Uğur
dc.contributor.authorAkbay, Muzaffer
dc.date.accessioned2016-01-08T18:07:40Z
dc.date.available2016-01-08T18:07:40Z
dc.date.issued2008
dc.departmentDepartment of Computer Engineeringen_US
dc.descriptionAnkara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilkent University, 2008.en_US
dc.descriptionThesis (Master's) -- Bilkent University, 2008.en_US
dc.descriptionIncludes bibliographical references leaves 60-64.en_US
dc.description.abstractReuse and blending of captured motions for creating realistic motions of human body is considered as one of the challenging problems in animation and computer graphics. Locomotion (walking, running and jogging) is one of the most common types of daily human motion. Based on blending of multiple motions, we propose a two-stage approach for generating locomotion according to userspecified parameters, such as linear and angular velocities. Starting from a large dataset of various motions, we construct a motion graph of similar short motion segments. This process includes the selection of motions according to a set of predefined criteria, the correction of errors on foot positioning, pre-adjustments, motion synchronization, and transition partitioning. In the second stage, we generate an animation according to the specified parameters by following a path on the graph during run-time, which can be performed in real-time. Two different blending techniques are used at this step depending on the number of the input motions: blending based on scattered data interpolation and blending based on linear interpolation. Our approach provides an expandable and efficient motion generation system, which can be used for real time applications.en_US
dc.description.degreeM.S.en_US
dc.description.provenanceMade available in DSpace on 2016-01-08T18:07:40Z (GMT). No. of bitstreams: 1 0003637.pdf: 2245997 bytes, checksum: d81d60fe2f7a5518d488f319062d8ff8 (MD5)en
dc.description.statementofresponsibilityAkbay, Muzafferen_US
dc.format.extentxi, 64 leaves, illustrations, graphsen_US
dc.identifier.itemidBILKUTUPB109714
dc.identifier.urihttp://hdl.handle.net/11693/14770
dc.language.isoEnglishen_US
dc.publisherBilkent Universityen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAnimationen_US
dc.subjectData scattered interpolationen_US
dc.subjectBlendingen_US
dc.subjectLocomotionen_US
dc.subject.lccT385 .A53 2008en_US
dc.subject.lcshComputer animation.en_US
dc.subject.lcshBody, Human--Computer simulation.en_US
dc.subject.lcshHuman locomotion.en_US
dc.titleReal-time parameterized locomotion generationen_US
dc.typeThesisen_US

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