Real-time parameterized locomotion generation

Date

2008

Authors

Akbay, Muzaffer

Editor(s)

Advisor

Güdükbay, Uğur

Supervisor

Co-Advisor

Co-Supervisor

Instructor

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Abstract

Reuse and blending of captured motions for creating realistic motions of human body is considered as one of the challenging problems in animation and computer graphics. Locomotion (walking, running and jogging) is one of the most common types of daily human motion. Based on blending of multiple motions, we propose a two-stage approach for generating locomotion according to userspecified parameters, such as linear and angular velocities. Starting from a large dataset of various motions, we construct a motion graph of similar short motion segments. This process includes the selection of motions according to a set of predefined criteria, the correction of errors on foot positioning, pre-adjustments, motion synchronization, and transition partitioning. In the second stage, we generate an animation according to the specified parameters by following a path on the graph during run-time, which can be performed in real-time. Two different blending techniques are used at this step depending on the number of the input motions: blending based on scattered data interpolation and blending based on linear interpolation. Our approach provides an expandable and efficient motion generation system, which can be used for real time applications.

Source Title

Publisher

Course

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Book Title

Degree Discipline

Computer Engineering

Degree Level

Master's

Degree Name

MS (Master of Science)

Citation

Published Version (Please cite this version)

Language

English

Type