Misinformation propagation in online social networks: game theoretic and reinforcement learning approaches

buir.contributor.authorYılmaz, Tolga
buir.contributor.authorUlusoy, Özgür
buir.contributor.orcidYılmaz, Tolga|0000-0001-8617-9301
buir.contributor.orcidUlusoy, Özgür|0000-0002-6887-3778
dc.citation.epage12en_US
dc.citation.spage1en_US
dc.contributor.authorYılmaz, Tolga
dc.contributor.authorUlusoy, Özgür
dc.date.accessioned2023-02-16T05:47:00Z
dc.date.available2023-02-16T05:47:00Z
dc.date.issued2022-09-30
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractMisinformation in online social networks (OSNs) has been an ongoing problem, and it has been studied heavily over recent years. In this article, we use gamification to tackle misinformation propagation in OSNs. First, we construct a game based on the notion of cooperative games on graphs where the nodes of the social network are players. We use random regular networks and real networks in our simulations to show that the constructed game follows evolutionary dynamics and that the outcome of the game depends on the relation between the structural properties of the network and the benefit and cost variables defined in a cooperative game. Second, we create a game on the network level where the players control a set of nodes. We define agents whose goal is to maximize the total reward that we set up to be the number of nodes affected at the end of the game. We propose a deep reinforcement learning (RL) technique based on the multiagent deep deterministic policy gradient (MADDPG) algorithm. We test the proposed method along with well-known node selection algorithms and obtain promising results on different social networks.en_US
dc.description.provenanceSubmitted by Betül Özen (ozen@bilkent.edu.tr) on 2023-02-16T05:47:00Z No. of bitstreams: 1 Misinformation_Propagation_in_Online_Social_Networks_Game_Theoretic_and_Reinforcement_Learning_Approaches.pdf: 3474250 bytes, checksum: 13a3bef0a6e5b37155b60240a81a17ca (MD5)en
dc.description.provenanceMade available in DSpace on 2023-02-16T05:47:00Z (GMT). No. of bitstreams: 1 Misinformation_Propagation_in_Online_Social_Networks_Game_Theoretic_and_Reinforcement_Learning_Approaches.pdf: 3474250 bytes, checksum: 13a3bef0a6e5b37155b60240a81a17ca (MD5) Previous issue date: 2022-09-30en
dc.identifier.doi10.1109/TCSS.2022.3208793en_US
dc.identifier.eissn2329-924Xen_US
dc.identifier.urihttp://hdl.handle.net/11693/111378en_US
dc.language.isoEnglishen_US
dc.publisherIEEEen_US
dc.relation.isversionofhttps://www.doi.org/10.1109/TCSS.2022.3208793en_US
dc.source.titleIEEE Transactions on Computational Social Systemsen_US
dc.subjectCooperative gamesen_US
dc.subjectMisinformation propagationen_US
dc.subjectOnline social networks (OSNs)en_US
dc.subjectReinforcement learning (RL)en_US
dc.titleMisinformation propagation in online social networks: game theoretic and reinforcement learning approachesen_US
dc.typeArticleen_US

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