Stereoscopic urban visualization based on graphics processor unit

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage10en_US
dc.citation.issueNumber9en_US
dc.citation.spage1en_US
dc.citation.volumeNumber47en_US
dc.contributor.authorYilmaz, T.en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.date.accessioned2016-02-08T10:06:31Z
dc.date.available2016-02-08T10:06:31Z
dc.date.issued2008-09en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractWe propose a framework for the stereoscopic visualization of urban environments. The framework uses occlusion and view-frustum culling (VFC) and utilizes graphics hardware to speed up the rendering process. The occlusion culling is based on a slice-wise storage scheme that represents buildings using axis-aligned slices. This provides a fast and a low-cost way to access the visible parts of the buildings. View-frustum culling for stereoscopic visualization is carried out once for both eyes by applying a transformation to the culling location. Rendering using graphics hardware is based on the slice-wise building representation. The representation facilitates fast access to data that are pushed into the graphics procesing unit (GPU) buffers. We present algorithms to access this GPU data. The stereoscopic visualization uses off-axis projection, which we found more suitable for the case of urban visualization. The framework is tested on large urban models containing 7.8 million and 23 million polygons. Performance experiments show that real-time stereoscopic visualization can be achieved for large models. © 2008 Society of Photo-Optical Instrumentation Engineers.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T10:06:31Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2008en
dc.identifier.doi10.1117/1.2978948en_US
dc.identifier.issn0091-3286
dc.identifier.urihttp://hdl.handle.net/11693/22920
dc.language.isoEnglishen_US
dc.publisherS P I E - International Society for Optical Engineeringen_US
dc.relation.isversionofhttp://dx.doi.org/10.1117/1.2978948en_US
dc.source.titleOptical Engineeringen_US
dc.subjectOpenGL graphics libraryen_US
dc.subjectSlice-wise representationen_US
dc.subjectStereoscopic visualizationen_US
dc.subjectUrban visualizationen_US
dc.subjectVertex buffer object (VBO)en_US
dc.subjectOpenGL graphics libraryen_US
dc.subjectSlice-wise representationen_US
dc.subjectComputer graphics equipmenten_US
dc.subjectVisualizationen_US
dc.subjectThree dimensional computer graphicsen_US
dc.titleStereoscopic urban visualization based on graphics processor uniten_US
dc.typeArticleen_US

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