Psychological parameters for crowd simulation: from audiences to mobs

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage2159en_US
dc.citation.issueNumber9en_US
dc.citation.spage2145en_US
dc.citation.volumeNumber22en_US
dc.contributor.authorDurupınar, F.en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorAman, A.en_US
dc.contributor.authorBadler, N. I.en_US
dc.date.accessioned2018-04-12T10:42:12Z
dc.date.available2018-04-12T10:42:12Z
dc.date.issued2016en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractIn the social psychology literature, crowds are classified as audiences and mobs. Audiences are passive crowds, whereas mobs are active crowds with emotional, irrational and seemingly homogeneous behavior. In this study, we aim to create a system that enables the specification of different crowd types ranging from audiences to mobs. In order to achieve this goal we parametrize the common properties of mobs to create collective misbehavior. Because mobs are characterized by emotionality, we describe a framework that associates psychological components with individual agents comprising a crowd and yields emergent behaviors in the crowd as a whole. To explore the effectiveness of our framework we demonstrate two scenarios simulating the behavior of distinct mob types.en_US
dc.description.provenanceMade available in DSpace on 2018-04-12T10:42:12Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 179475 bytes, checksum: ea0bedeb05ac9ccfb983c327e155f0c2 (MD5) Previous issue date: 2016en
dc.identifier.doi10.1109/TVCG.2015.2501801en_US
dc.identifier.issn1077-2626en_US
dc.identifier.urihttp://hdl.handle.net/11693/36492en_US
dc.language.isoEnglishen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/TVCG.2015.2501801en_US
dc.source.titleIEEE Transactions on Visualization and Computer Graphicsen_US
dc.subjectAutonomous agentsen_US
dc.subjectCrowd simulationen_US
dc.subjectCrowd taxonomyen_US
dc.subjectMob behavioren_US
dc.subjectOCC modelen_US
dc.subjectOCEAN personality modelen_US
dc.subjectPAD modelen_US
dc.subjectSimulation of affecten_US
dc.subjectAutonomous agentsen_US
dc.subjectPersonality modelingen_US
dc.subjectBehavioral researchen_US
dc.titlePsychological parameters for crowd simulation: from audiences to mobsen_US
dc.typeArticleen_US

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