Towards practice real-time water simulations : multiphase smoothed particle hydrodynamics (M-SPH)

buir.advisorÖzgüç, Bülent
dc.contributor.authorGökdoğan, Göktuğ F.
dc.date.accessioned2016-01-08T20:18:06Z
dc.date.available2016-01-08T20:18:06Z
dc.date.issued2008
dc.descriptionAnkara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilkent Univ., 2008.en_US
dc.descriptionThesis (Master's) -- Bilkent University, 2008.en_US
dc.descriptionIncludes bibliographical references leaves 53-54.en_US
dc.description.abstractSimulation of water and other fluid phenomena have always been a popular topic in the computer graphics research area and many solutions provided in this topic covers many fluid simulation aspects. However, with the complex nature of physics of fluid dynamics, usually these solutions are not applicable to the real-time domain, especially interactive applications like computer games. The solutions that both target a realistic behavior and real-time CPU boundaries tend to solve the problem by utilizing Smoothed Particle Hydrodynamics (SPH) technique in the solution of Navier-Stokes equations. In this study, we introduce a novel approach for modeling of the water dynamics with multiple layers of SPH. This approach increases the level of detail in the constructed water surfaces while decreasing the required overall computation time. To achieve this, an extra SPH layer is introduced to use larger particles to fill most of the fluid volume which helps to simulate general fluid behavior in less numbers while utilizing other extra SPH layers with small particles to fill up in-betweens for finer detail in water surfaces. The performance gain can be up to several magnitudes with the increase of the water size while maintaining visually similar or more appealing results.en_US
dc.description.provenanceMade available in DSpace on 2016-01-08T20:18:06Z (GMT). No. of bitstreams: 1 1.pdf: 78510 bytes, checksum: d85492f20c2362aa2bcf4aad49380397 (MD5)en
dc.description.statementofresponsibilityGökdoğan, Göktuğ Fen_US
dc.format.extentxi, 54 pages, illustrations, graphsen_US
dc.identifier.itemidBILKUTUPB109736
dc.identifier.urihttp://hdl.handle.net/11693/18307
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectNatural phenomenaen_US
dc.subjectComputational Fluid Dynamicsen_US
dc.subjectNavier-Stokes Equationsen_US
dc.subjectPhysically-based modelingen_US
dc.subjectWater animationen_US
dc.subjectReal-time fluid simulationen_US
dc.subjectSmoothed Particle Hydrodynamicsen_US
dc.subject.lccTC409 .G65 2008en_US
dc.subject.lcshWater-supply engineering--Data processing.en_US
dc.subject.lcshWater-supply engineering--Computer simulation.en_US
dc.subject.lcshNumerical analysis.en_US
dc.subject.lcshHydrodynamics.en_US
dc.titleTowards practice real-time water simulations : multiphase smoothed particle hydrodynamics (M-SPH)en_US
dc.typeThesisen_US
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

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