Towards practice real-time water simulations : multiphase smoothed particle hydrodynamics (M-SPH)
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Abstract
Simulation of water and other fluid phenomena have always been a popular topic in the computer graphics research area and many solutions provided in this topic covers many fluid simulation aspects. However, with the complex nature of physics of fluid dynamics, usually these solutions are not applicable to the real-time domain, especially interactive applications like computer games. The solutions that both target a realistic behavior and real-time CPU boundaries tend to solve the problem by utilizing Smoothed Particle Hydrodynamics (SPH) technique in the solution of Navier-Stokes equations. In this study, we introduce a novel approach for modeling of the water dynamics with multiple layers of SPH. This approach increases the level of detail in the constructed water surfaces while decreasing the required overall computation time. To achieve this, an extra SPH layer is introduced to use larger particles to fill most of the fluid volume which helps to simulate general fluid behavior in less numbers while utilizing other extra SPH layers with small particles to fill up in-betweens for finer detail in water surfaces. The performance gain can be up to several magnitudes with the increase of the water size while maintaining visually similar or more appealing results.