GPU-based neighbor-search algorithm for particle simulations
buir.contributor.author | Güdükbay, Uğur | |
dc.citation.epage | 42 | en_US |
dc.citation.issueNumber | 1 | en_US |
dc.citation.spage | 31 | en_US |
dc.citation.volumeNumber | 14 | en_US |
dc.contributor.author | Bayraktar, S. | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Özgüç, B. | en_US |
dc.date.accessioned | 2019-02-20T14:22:15Z | |
dc.date.available | 2019-02-20T14:22:15Z | |
dc.date.issued | 2009 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware. | en_US |
dc.description.provenance | Submitted by Burcu Böke (tburcu@bilkent.edu.tr) on 2019-02-20T14:22:15Z No. of bitstreams: 1 GPU_Based_Neighbor_Search_Algorithm_for_Particle_Simulations.pdf: 512944 bytes, checksum: 2178b9c624f22161bc51de75dd7282be (MD5) | en |
dc.description.provenance | Made available in DSpace on 2019-02-20T14:22:15Z (GMT). No. of bitstreams: 1 GPU_Based_Neighbor_Search_Algorithm_for_Particle_Simulations.pdf: 512944 bytes, checksum: 2178b9c624f22161bc51de75dd7282be (MD5) Previous issue date: 2009 | en |
dc.identifier.doi | 10.1080/2151237X.2009.10129272 | en_US |
dc.identifier.eissn | 2151-2272 | en_US |
dc.identifier.issn | 2151-237X | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/49626 | en_US |
dc.language.iso | English | en_US |
dc.publisher | Taylor & Francis Inc. | en_US |
dc.relation.isversionof | https://doi.org/10.1080/2151237X.2009.10129272 | en_US |
dc.source.title | Journal of Graphics, GPU, and Game Tools | en_US |
dc.title | GPU-based neighbor-search algorithm for particle simulations | en_US |
dc.type | Article | en_US |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- GPU_Based_Neighbor_Search_Algorithm_for_Particle_Simulations.pdf
- Size:
- 500.92 KB
- Format:
- Adobe Portable Document Format
- Description:
- Full printable version
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: