GPU-based neighbor-search algorithm for particle simulations

Date

2009

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Abstract

This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware.

Source Title

Journal of Graphics, GPU, and Game Tools

Publisher

Taylor & Francis Inc.

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Published Version (Please cite this version)

Language

English