GPU-based neighbor-search algorithm for particle simulations
Date
2009
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Abstract
This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware.
Source Title
Journal of Graphics, GPU, and Game Tools
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Taylor & Francis Inc.
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English