Real-time fringe pattern generation with high quality
dc.contributor.author | Kang, Hoonjong | en_US |
dc.contributor.author | Yaraş, Fahri | en_US |
dc.contributor.author | Onural, Levent | en_US |
dc.contributor.author | Yoshikawa, H. | en_US |
dc.coverage.spatial | Vancouver, Canada | en_US |
dc.date.accessioned | 2016-02-08T12:26:08Z | en_US |
dc.date.available | 2016-02-08T12:26:08Z | en_US |
dc.date.issued | 2009 | en_US |
dc.department | Department of Electrical and Electronics Engineering | en_US |
dc.description | Date of Conference: 26–30 April 2009 | en_US |
dc.description | Conference Name: Digital Holography and Three-Dimensional Imaging, OSA 2009 | en_US |
dc.description.abstract | A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T12:26:08Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2009 | en |
dc.identifier.doi | 10.1364/DH.2009.DTuB7 | en_US |
dc.identifier.issn | 2162-2701 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/28648 | en_US |
dc.language.iso | English | en_US |
dc.publisher | OSA | en_US |
dc.relation.isversionof | https://doi.org/10.1364/DH.2009.DTuB7 | en_US |
dc.source.title | Proceedings of the Digital Holography and Three-Dimensional Imaging, OSA 2009 | en_US |
dc.subject | Frequency-domain representations | en_US |
dc.subject | Fresnel holograms | en_US |
dc.subject | Fringe pattern | en_US |
dc.subject | GPU implementation | en_US |
dc.subject | High quality | en_US |
dc.subject | Computer generated holography | en_US |
dc.subject | Imaging systems | en_US |
dc.subject | Holograms | en_US |
dc.title | Real-time fringe pattern generation with high quality | en_US |
dc.type | Conference Paper | en_US |
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