Real-time fringe pattern generation with high quality

Date

2009

Editor(s)

Advisor

Supervisor

Co-Advisor

Co-Supervisor

Instructor

Source Title

Proceedings of the Digital Holography and Three-Dimensional Imaging, OSA 2009

Print ISSN

2162-2701

Electronic ISSN

Publisher

OSA

Volume

Issue

Pages

Language

English

Journal Title

Journal ISSN

Volume Title

Series

Abstract

A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms.

Course

Other identifiers

Book Title

Degree Discipline

Degree Level

Degree Name

Citation

Published Version (Please cite this version)