Real-time fringe pattern generation with high quality

Date

2009

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Abstract

A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms.

Source Title

Proceedings of the Digital Holography and Three-Dimensional Imaging, OSA 2009

Publisher

OSA

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Citation

Published Version (Please cite this version)

Language

English