Real-time fringe pattern generation with high quality
Date
2009
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Abstract
A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms.
Source Title
Proceedings of the Digital Holography and Three-Dimensional Imaging, OSA 2009
Publisher
OSA
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Language
English