Real-time fringe pattern generation with high quality
Date
2009
Editor(s)
Advisor
Supervisor
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Instructor
Source Title
Proceedings of the Digital Holography and Three-Dimensional Imaging, OSA 2009
Print ISSN
2162-2701
Electronic ISSN
Publisher
OSA
Volume
Issue
Pages
Language
English
Type
Journal Title
Journal ISSN
Volume Title
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1
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Abstract
A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms.