Breaking crosstalk limits to dynamic holography using orthogonality of high-dimensional random vectors

buir.contributor.authorMakey, Ghaith
buir.contributor.authorYavuz, Özgün
buir.contributor.authorKesim, Denizhan K.
buir.contributor.authorTurnalı, Ahmet
buir.contributor.authorElahi, Parviz
buir.contributor.authorİlday, Serim
buir.contributor.authorTokel, Onur
buir.contributor.authorİlday, F. Ömer
dc.citation.epage256en_US
dc.citation.issueNumber4en_US
dc.citation.spage251en_US
dc.citation.volumeNumber13en_US
dc.contributor.authorMakey, Ghaithen_US
dc.contributor.authorYavuz, Özgünen_US
dc.contributor.authorKesim, Denizhan K.en_US
dc.contributor.authorTurnalı, Ahmeten_US
dc.contributor.authorElahi, Parvizen_US
dc.contributor.authorİlday, Serimen_US
dc.contributor.authorTokel, Onuren_US
dc.contributor.authorİlday, F. Ömeren_US
dc.date.accessioned2020-01-24T11:58:58Z
dc.date.available2020-01-24T11:58:58Z
dc.date.issued2019
dc.departmentDepartment of Electrical and Electronics Engineeringen_US
dc.departmentDepartment of Physicsen_US
dc.departmentInstitute of Materials Science and Nanotechnology (UNAM)en_US
dc.departmentNanotechnology Research Center (NANOTAM)en_US
dc.description.abstractHolography is the most promising route to true-to-life three-dimensional (3D) projections, but the incorporation of complex images with full depth control remains elusive. Digitally synthesized holograms1,2,3,4,5,6,7, which do not require real objects to create a hologram, offer the possibility of dynamic projection of 3D video8,9. Despite extensive efforts aimed at 3D holographic projection10,11,12,13,14,15,16,17, however, the available methods remain limited to creating images on a few planes10,11,12, over a narrow depth of field13,14 or with low resolution15,16,17. Truly 3D holography also requires full depth control and dynamic projection capabilities, which are hampered by high crosstalk9,18. The fundamental difficulty is in storing all the information necessary to depict a complex 3D image in the 2D form of a hologram without letting projections at different depths contaminate each other. Here, we solve this problem by pre-shaping the wavefronts to locally reduce Fresnel diffraction to Fourier holography, which allows the inclusion of random phase for each depth without altering the image projection at that particular depth, but eliminates crosstalk due to the near-orthogonality of large-dimensional random vectors. We demonstrate Fresnel holograms that form on-axis with full depth control without any crosstalk, producing large-volume, high-density, dynamic 3D projections with 1,000 image planes simultaneously, improving the state of the art12,17 for the number of simultaneously created planes by two orders of magnitude. Although our proof-of-principle experiments use spatial light modulators, our solution is applicable to all types of holographic media.en_US
dc.identifier.doi10.1038/s41566-019-0393-7en_US
dc.identifier.issn1749-4885
dc.identifier.urihttp://hdl.handle.net/11693/52807
dc.language.isoEnglishen_US
dc.publisherNature Publishing Groupen_US
dc.relation.isversionofhttps://dx.doi.org/10.1038/s41566-019-0393-7en_US
dc.source.titleNature Photonicsen_US
dc.titleBreaking crosstalk limits to dynamic holography using orthogonality of high-dimensional random vectorsen_US
dc.typeArticleen_US

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