A fuzzy logic based approach for enchanging depth perception in computer graphics

Date

2010

Editor(s)

Advisor

Çapın, Tolga

Supervisor

Co-Advisor

Co-Supervisor

Instructor

Source Title

Print ISSN

Electronic ISSN

Publisher

Volume

Issue

Pages

Language

English

Type

Journal Title

Journal ISSN

Volume Title

Attention Stats
Usage Stats
2
views
7
downloads

Series

Abstract

Rapid progress in 3D rendering and display technologies brings the problem of better visualization of 3D content. Providing correct depth information and enabling the user to perceive the spatial relationship between the objects is one of the main concerns during the visualization of 3D content. In this thesis, we introduce a solution that can either be used for automatically enhancing the depth perception of a given scene, or as a component that suggests suitable rendering methods to application developers. In this novel solution, we propose a framework that decides on the suitable depth cues for a given 3D scene and the rendering methods which provide these cues. First, the system calculates the importance of each depth cue using a fuzzy logic based algorithm which considers the user's tasks in the application and the spatial layout of the scene. Then, a knapsack model is constructed to keep the balance between the rendering costs of the graphical methods that provide these cues and their contribution to depth perception. This cost-pro t analysis step selects the proper rendering methods for the given scene. In this work, we also present several objective and subjective experiments which show that our automated depth perception enhancement system is statistically (p < 0.05 ) better than the other method selection techniques that are tested.

Course

Other identifiers

Book Title

Degree Discipline

Computer Engineering

Degree Level

Master's

Degree Name

MS (Master of Science)

Citation

Published Version (Please cite this version)