Mars: A tool-based modeling, animation, and parallel rendering system
buir.contributor.author | Aykanat, Cevdet | |
dc.citation.epage | 14 | en_US |
dc.citation.issueNumber | 1 | en_US |
dc.citation.spage | 1 | en_US |
dc.citation.volumeNumber | 11 | en_US |
dc.contributor.author | Aktıhanoğlu, M. | en_US |
dc.contributor.author | Özgüç, B. | en_US |
dc.contributor.author | Aykanat, Cevdet | en_US |
dc.date.accessioned | 2016-02-08T10:53:19Z | |
dc.date.available | 2016-02-08T10:53:19Z | |
dc.date.issued | 1994 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | This paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved. © 1994 Springer-Verlag. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T10:53:19Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 1994 | en |
dc.identifier.doi | 10.1007/BF01900695 | en_US |
dc.identifier.eissn | 1432-2315 | |
dc.identifier.issn | 0178-2789 | |
dc.identifier.uri | http://hdl.handle.net/11693/25984 | |
dc.language.iso | English | en_US |
dc.publisher | Springer | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1007/BF01900695 | en_US |
dc.source.title | The Visual Computer | en_US |
dc.subject | In-between coherence | en_US |
dc.subject | Keyframe animation | en_US |
dc.subject | Multicomputer architectures | en_US |
dc.subject | Parallel rendering | en_US |
dc.subject | Parallel z-buffer algorithm | en_US |
dc.subject | Computer aided software engineering | en_US |
dc.subject | Computer simulation | en_US |
dc.subject | Data structures | en_US |
dc.subject | Parallel algorithms | en_US |
dc.subject | Parallel processing systems | en_US |
dc.subject | Real time systems | en_US |
dc.subject | Three dimensional computer graphics | en_US |
dc.subject | Inbetween coherence | en_US |
dc.subject | Keyframe animation | en_US |
dc.subject | Modeling animation and rendering system | en_US |
dc.subject | Multicomputer architectures | en_US |
dc.subject | Animation | en_US |
dc.title | Mars: A tool-based modeling, animation, and parallel rendering system | en_US |
dc.type | Article | en_US |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- MARS A tool-based modeling, animation, and parallel rendering system.pdf
- Size:
- 1.66 MB
- Format:
- Adobe Portable Document Format
- Description:
- Full printable version