Mars: A tool-based modeling, animation, and parallel rendering system

buir.contributor.authorAykanat, Cevdet
dc.citation.epage14en_US
dc.citation.issueNumber1en_US
dc.citation.spage1en_US
dc.citation.volumeNumber11en_US
dc.contributor.authorAktıhanoğlu, M.en_US
dc.contributor.authorÖzgüç, B.en_US
dc.contributor.authorAykanat, Cevdeten_US
dc.date.accessioned2016-02-08T10:53:19Z
dc.date.available2016-02-08T10:53:19Z
dc.date.issued1994en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractThis paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved. © 1994 Springer-Verlag.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T10:53:19Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 1994en
dc.identifier.doi10.1007/BF01900695en_US
dc.identifier.eissn1432-2315
dc.identifier.issn0178-2789
dc.identifier.urihttp://hdl.handle.net/11693/25984
dc.language.isoEnglishen_US
dc.publisherSpringeren_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/BF01900695en_US
dc.source.titleThe Visual Computeren_US
dc.subjectIn-between coherenceen_US
dc.subjectKeyframe animationen_US
dc.subjectMulticomputer architecturesen_US
dc.subjectParallel renderingen_US
dc.subjectParallel z-buffer algorithmen_US
dc.subjectComputer aided software engineeringen_US
dc.subjectComputer simulationen_US
dc.subjectData structuresen_US
dc.subjectParallel algorithmsen_US
dc.subjectParallel processing systemsen_US
dc.subjectReal time systemsen_US
dc.subjectThree dimensional computer graphicsen_US
dc.subjectInbetween coherenceen_US
dc.subjectKeyframe animationen_US
dc.subjectModeling animation and rendering systemen_US
dc.subjectMulticomputer architecturesen_US
dc.subjectAnimationen_US
dc.titleMars: A tool-based modeling, animation, and parallel rendering systemen_US
dc.typeArticleen_US

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