Mars: A tool-based modeling, animation, and parallel rendering system

Date
1994
Advisor
Instructor
Source Title
The Visual Computer
Print ISSN
0178-2789
Electronic ISSN
1432-2315
Publisher
Springer
Volume
11
Issue
1
Pages
1 - 14
Language
English
Type
Article
Journal Title
Journal ISSN
Volume Title
Abstract

This paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved. © 1994 Springer-Verlag.

Course
Other identifiers
Book Title
Keywords
In-between coherence, Keyframe animation, Multicomputer architectures, Parallel rendering, Parallel z-buffer algorithm, Computer aided software engineering, Computer simulation, Data structures, Parallel algorithms, Parallel processing systems, Real time systems, Three dimensional computer graphics, Inbetween coherence, Keyframe animation, Modeling animation and rendering system, Multicomputer architectures, Animation
Citation
Published Version (Please cite this version)