Consensus as a Nash equilibrium of a dynamic game
dc.citation.epage | 372 | en_US |
dc.citation.spage | 365 | en_US |
dc.contributor.author | Niazi, Muhammad Umar B. | en_US |
dc.contributor.author | Özgüler, Arif Bülent | en_US |
dc.contributor.author | Yıldız, Aykut | en_US |
dc.coverage.spatial | Naples, Italy | en_US |
dc.date.accessioned | 2018-04-12T11:45:20Z | |
dc.date.available | 2018-04-12T11:45:20Z | |
dc.date.issued | 2016 | en_US |
dc.department | Department of Electrical and Electronics Engineering | en_US |
dc.description | Date of Conference: 28 November-1 December 2016 | en_US |
dc.description | Conference Name: 12th International Conference on Signal-Image Technology & Internet-Based Systems, SITIS 2016 | en_US |
dc.description.abstract | Consensus formation in a social network is modeled by a dynamic game of a prescribed duration played by members of the network. Each member independently minimizes a cost function that represents his/her motive. An integral cost function penalizes a member's differences of opinion from the others as well as from his/her own initial opinion, weighted by influence and stubbornness parameters. Each member uses its rate of change of opinion as a control input. This defines a dynamic non-cooperative game that turns out to have a unique Nash equilibrium. Analytic explicit expressions are derived for the opinion trajectory of each member for two representative cases obtained by suitable assumptions on the graph topology of the network. These trajectories are then examined under different assumptions on the relative sizes of the influence and stubbornness parameters that appear in the cost functions. | en_US |
dc.description.provenance | Made available in DSpace on 2018-04-12T11:45:20Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 179475 bytes, checksum: ea0bedeb05ac9ccfb983c327e155f0c2 (MD5) Previous issue date: 2017 | en |
dc.identifier.doi | 10.1109/SITIS.2016.65 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/37606 | |
dc.language.iso | English | en_US |
dc.publisher | IEEE | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1109/SITIS.2016.65 | en_US |
dc.source.title | Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, SITIS 2016 | en_US |
dc.subject | Consensus | en_US |
dc.subject | Dynamic games | en_US |
dc.subject | Game theory | en_US |
dc.subject | Nash equilibrium | en_US |
dc.subject | Opinion dynamics | en_US |
dc.subject | Social network | en_US |
dc.subject | Computation theory | en_US |
dc.subject | Cost functions | en_US |
dc.subject | Costs | en_US |
dc.subject | Topology | en_US |
dc.subject | Graph topology | en_US |
dc.subject | Noncooperative game | en_US |
dc.subject | Representative case | en_US |
dc.title | Consensus as a Nash equilibrium of a dynamic game | en_US |
dc.type | Conference Paper | en_US |
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