The influence of virtual reality on design process creativity in basic design education

buir.advisorDemirkan, Halime
dc.contributor.authorObeid, Samah
dc.date.accessioned2019-09-12T08:22:52Z
dc.date.available2019-09-12T08:22:52Z
dc.date.copyright2019-09
dc.date.issued2019-09
dc.date.submitted2019-09-10
dc.departmentDepartment of Interior Architecture and Environmental Designen_US
dc.descriptionCataloged from PDF version of article.en_US
dc.descriptionThesis (M.S.): Bilkent University, Department of Interior Architecture and Environmental Design, İhsan Doğramacı Bilkent University, 2019.en_US
dc.descriptionIncludes bibliographical references (leaves 62-73).en_US
dc.description.abstractCreativity is an integral part of a design process. Recently, creativity supporting tools become very common in research. This study examines the influence of immersive and non-immersive virtual design environments on design process creativity in the first year basic design studio, through observing factors related to creativity as the flow state and motivation. Consequently, an experiment was conducted to investigate the relationships between spatial ability, flow state and motivation in immersive and non-immersive virtual design environments. Forty-two first year undergraduate basic design students joined the experiment. The data analysis demonstrated that the immersive virtual design environment facilitates participants’ design process creativity. Also, the findings indicated a positive weak correlation between spatial ability and flow state, and a positive strong correlation between motivation and flow state. Study results contributed to a greater understanding of implementing immersive virtual reality as a creativity supporting tool.en_US
dc.description.degreeM.F.A.en_US
dc.description.provenanceSubmitted by Betül Özen (ozen@bilkent.edu.tr) on 2019-09-12T08:22:52Z No. of bitstreams: 1 10292006.pdf: 2827169 bytes, checksum: 476755c9b1a1c3ecf11629880044e63a (MD5)en
dc.description.provenanceMade available in DSpace on 2019-09-12T08:22:52Z (GMT). No. of bitstreams: 1 10292006.pdf: 2827169 bytes, checksum: 476755c9b1a1c3ecf11629880044e63a (MD5) Previous issue date: 2019-09en
dc.description.statementofresponsibilityby Samah Obeid.en_US
dc.embargo.release2020-03-10
dc.format.extentx, 95 leaves : illustrations (some color), charts (some color) ; 30 cm.en_US
dc.identifier.itemidB156935
dc.identifier.urihttp://hdl.handle.net/11693/52424
dc.language.isoEnglishen_US
dc.publisherBilkent Universityen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectCreativityen_US
dc.subjectFlow stateen_US
dc.subjectMotivationen_US
dc.subjectSpatial abilityen_US
dc.subjectVirtual realityen_US
dc.titleThe influence of virtual reality on design process creativity in basic design educationen_US
dc.title.alternativeTemel tasarım eğitiminde yaratıcı tasarım sürecine sanal gerçekliğin etkisien_US
dc.typeThesisen_US

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