The influence of virtual reality on design process creativity in basic design education
buir.advisor | Demirkan, Halime | |
dc.contributor.author | Obeid, Samah | |
dc.date.accessioned | 2019-09-12T08:22:52Z | |
dc.date.available | 2019-09-12T08:22:52Z | |
dc.date.copyright | 2019-09 | |
dc.date.issued | 2019-09 | |
dc.date.submitted | 2019-09-10 | |
dc.description | Cataloged from PDF version of article. | en_US |
dc.description | Thesis (M.S.): Bilkent University, Department of Interior Architecture and Environmental Design, İhsan Doğramacı Bilkent University, 2019. | en_US |
dc.description | Includes bibliographical references (leaves 62-73). | en_US |
dc.description.abstract | Creativity is an integral part of a design process. Recently, creativity supporting tools become very common in research. This study examines the influence of immersive and non-immersive virtual design environments on design process creativity in the first year basic design studio, through observing factors related to creativity as the flow state and motivation. Consequently, an experiment was conducted to investigate the relationships between spatial ability, flow state and motivation in immersive and non-immersive virtual design environments. Forty-two first year undergraduate basic design students joined the experiment. The data analysis demonstrated that the immersive virtual design environment facilitates participants’ design process creativity. Also, the findings indicated a positive weak correlation between spatial ability and flow state, and a positive strong correlation between motivation and flow state. Study results contributed to a greater understanding of implementing immersive virtual reality as a creativity supporting tool. | en_US |
dc.description.provenance | Submitted by Betül Özen (ozen@bilkent.edu.tr) on 2019-09-12T08:22:52Z No. of bitstreams: 1 10292006.pdf: 2827169 bytes, checksum: 476755c9b1a1c3ecf11629880044e63a (MD5) | en |
dc.description.provenance | Made available in DSpace on 2019-09-12T08:22:52Z (GMT). No. of bitstreams: 1 10292006.pdf: 2827169 bytes, checksum: 476755c9b1a1c3ecf11629880044e63a (MD5) Previous issue date: 2019-09 | en |
dc.description.statementofresponsibility | by Samah Obeid. | en_US |
dc.embargo.release | 2020-03-10 | |
dc.format.extent | x, 95 leaves : illustrations (some color), charts (some color) ; 30 cm. | en_US |
dc.identifier.itemid | B156935 | |
dc.identifier.uri | http://hdl.handle.net/11693/52424 | |
dc.language.iso | English | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Creativity | en_US |
dc.subject | Flow state | en_US |
dc.subject | Motivation | en_US |
dc.subject | Spatial ability | en_US |
dc.subject | Virtual reality | en_US |
dc.title | The influence of virtual reality on design process creativity in basic design education | en_US |
dc.title.alternative | Temel tasarım eğitiminde yaratıcı tasarım sürecine sanal gerçekliğin etkisi | en_US |
dc.type | Thesis | en_US |
thesis.degree.discipline | Interior Architecture and Environmental Design | |
thesis.degree.grantor | Bilkent University | |
thesis.degree.level | Master's | |
thesis.degree.name | MFA (Master of Fine Arts) |