Three-dimensional television: consumer, social, and gender issues
Date
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Springer
Abstract
This chapter is based on a series of discussions which were planned and carried out within the scope of the Integrated Three-Dimensional Television—Capture, Transmission, and Display project, which is a Network of Excellence (NoE) funded by the European Commission 6th Framework Information Society Technologies Programme. The project involves more than 180 researchers in 19 partner institutions from 7 countries throughout Europe and extends over the period from September 2004 to August 2008.
Description
Chapter 17
Keywords
Virtual reality, Computer game, Augmented reality, Gender issue, Consumer application