The ludic production of space: gamification and spatial experience
buir.advisor | Erman, Fatma Tahire | |
dc.contributor.author | Murat, Fatma Nur | |
dc.date.accessioned | 2019-08-29T07:27:01Z | |
dc.date.available | 2019-08-29T07:27:01Z | |
dc.date.copyright | 2019-07 | |
dc.date.issued | 2019-07 | |
dc.date.submitted | 2019-08-28 | |
dc.description | Cataloged from PDF version of article. | en_US |
dc.description | Thesis (M.S.): Bilkent University, Department of Political Science and Public Administration, İhsan Doğramacı Bilkent University, 2019. | en_US |
dc.description | Includes bibliographical references (leaves 46-53). | en_US |
dc.description.abstract | This thesis traces the changes in the spatiality of play with a focus on conceptual and structural transformations play has undergone in the modern times. These transformations lead to the dissolution of the boundaries between play space and physical space. Later, the emergence of gamification brings to the completion the fusion between play and life. With the development of location based social networks, gamification turns the spatial experience into a part of play. In order to understand the implications of this transformation, Lefebvre’s conception of the production of space is used as a conceptual tool. It is argued that play seeps into each element of the spatial triad and becomes a part of the production of space. The possibility of the creation of the differential space through gamification is discussed. | en_US |
dc.description.provenance | Submitted by Betül Özen (ozen@bilkent.edu.tr) on 2019-08-29T07:27:01Z No. of bitstreams: 1 fmurat_thesis_10287639.pdf: 1297607 bytes, checksum: 696b49f4b43cbc2c44f2deb9e7b91f39 (MD5) | en |
dc.description.provenance | Made available in DSpace on 2019-08-29T07:27:01Z (GMT). No. of bitstreams: 1 fmurat_thesis_10287639.pdf: 1297607 bytes, checksum: 696b49f4b43cbc2c44f2deb9e7b91f39 (MD5) Previous issue date: 2019-08 | en |
dc.description.statementofresponsibility | by Fatma Nur Murat | en_US |
dc.format.extent | vii, 53 leaves ; 30 cm. | en_US |
dc.identifier.itemid | B109782 | |
dc.identifier.uri | http://hdl.handle.net/11693/52380 | |
dc.language.iso | English | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Gamification | en_US |
dc.subject | Space | en_US |
dc.subject | Spatial experience | en_US |
dc.subject | Play | en_US |
dc.subject | The production of space | en_US |
dc.title | The ludic production of space: gamification and spatial experience | en_US |
dc.title.alternative | Mekânın oyunla üretimi: oyunlaşma ve mekân deneyimi | en_US |
dc.type | Thesis | en_US |
thesis.degree.discipline | Political Science | |
thesis.degree.grantor | Bilkent University | |
thesis.degree.level | Master's | |
thesis.degree.name | MA (Master of Arts) |
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