The ludic production of space: gamification and spatial experience

buir.advisorErman, Fatma Tahire
dc.contributor.authorMurat, Fatma Nur
dc.date.accessioned2019-08-29T07:27:01Z
dc.date.available2019-08-29T07:27:01Z
dc.date.copyright2019-07
dc.date.issued2019-07
dc.date.submitted2019-08-28
dc.descriptionCataloged from PDF version of article.en_US
dc.descriptionThesis (M.S.): Bilkent University, Department of Political Science and Public Administration, İhsan Doğramacı Bilkent University, 2019.en_US
dc.descriptionIncludes bibliographical references (leaves 46-53).en_US
dc.description.abstractThis thesis traces the changes in the spatiality of play with a focus on conceptual and structural transformations play has undergone in the modern times. These transformations lead to the dissolution of the boundaries between play space and physical space. Later, the emergence of gamification brings to the completion the fusion between play and life. With the development of location based social networks, gamification turns the spatial experience into a part of play. In order to understand the implications of this transformation, Lefebvre’s conception of the production of space is used as a conceptual tool. It is argued that play seeps into each element of the spatial triad and becomes a part of the production of space. The possibility of the creation of the differential space through gamification is discussed.en_US
dc.description.provenanceSubmitted by Betül Özen (ozen@bilkent.edu.tr) on 2019-08-29T07:27:01Z No. of bitstreams: 1 fmurat_thesis_10287639.pdf: 1297607 bytes, checksum: 696b49f4b43cbc2c44f2deb9e7b91f39 (MD5)en
dc.description.provenanceMade available in DSpace on 2019-08-29T07:27:01Z (GMT). No. of bitstreams: 1 fmurat_thesis_10287639.pdf: 1297607 bytes, checksum: 696b49f4b43cbc2c44f2deb9e7b91f39 (MD5) Previous issue date: 2019-08en
dc.description.statementofresponsibilityby Fatma Nur Muraten_US
dc.format.extentvii, 53 leaves ; 30 cm.en_US
dc.identifier.itemidB109782
dc.identifier.urihttp://hdl.handle.net/11693/52380
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectGamificationen_US
dc.subjectSpaceen_US
dc.subjectSpatial experienceen_US
dc.subjectPlayen_US
dc.subjectThe production of spaceen_US
dc.titleThe ludic production of space: gamification and spatial experienceen_US
dc.title.alternativeMekânın oyunla üretimi: oyunlaşma ve mekân deneyimien_US
dc.typeThesisen_US
thesis.degree.disciplinePolitical Science
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMA (Master of Arts)

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