Exploring spatial capitalism through environmental storytelling in video games: the Last of Us part i & Bioshock

buir.advisorÖzdora, Emel
dc.contributor.authorGiray, Sena Begüm
dc.date.accessioned2025-08-29T07:00:05Z
dc.date.available2025-08-29T07:00:05Z
dc.date.copyright2025-07
dc.date.issued2025-07
dc.date.submitted2025-08-27
dc.descriptionCataloged from PDF version of article.
dc.descriptionIncludes bibliographical references (leaves 110-114).
dc.description.abstractThis thesis presents a critical media study of AAA video game design, thereby positioning narrative space as a key site for ideological struggle and cultural reflection. By investigating how environmental storytelling is used by the two video games, The Last of Us and BioShock, this research questions and challenges systems of power and capitalist ideologies. Drawing primarily on Harvey’s (2005) theory of spatial capitalism and Jenkins’ (2004) framework of narrative architecture, the thesis examines how space, infrastructure, and narrative design function as ideological texts in video game environments. The socio-economic systems and spatial logic ingrained in the post-apocalyptic and dystopian settings of the games are interpreted to provide a framework for analyzing how environmental design and player interaction can convey narrative meaning. Through a comparative case study, findings reveal both games transform physical space into a narrative device that reflects and contest capitalist systems by confront players with the everyday realities of privatized space, and systemic inequality, inviting critical reflection not just through narrative, but through the very architecture of play.
dc.description.statementofresponsibilityby Sena Begüm Giray
dc.format.extentxii, 114 leaves : illustrations ; 30 cm.
dc.identifier.itemidB150820
dc.identifier.urihttps://hdl.handle.net/11693/117461
dc.language.isoEnglish
dc.subjectEnvironmental storytelling
dc.subjectSpatial capitalism
dc.subjectDavid harvey
dc.subjectHenry jenkins
dc.subjectVideo games
dc.subjectNarrative architecture
dc.subjectThe last of us
dc.subjectBioshock
dc.titleExploring spatial capitalism through environmental storytelling in video games: the Last of Us part i & Bioshock
dc.title.alternativeVideo oyunlarında çevresel anlatı yoluyla mekansal kapitalizmin incelenmesi: the Last of Us part i & Bioshock
dc.typeThesis
thesis.degree.disciplineMedia and Visual Studies
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMA (Master of Arts)

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