Do players learn how to learn? : evidence from conctant sum games with varying number of actions
buir.advisor | Hasker, Kevin | |
dc.contributor.author | Saraçgil, İhsan Erman | |
dc.date.accessioned | 2016-01-08T18:09:41Z | |
dc.date.available | 2016-01-08T18:09:41Z | |
dc.date.issued | 2009 | |
dc.description | Ankara : The Department of Economics, Bilkent University, 2009. | en_US |
dc.description | Thesis (Master's) -- Bilkent University, 2009. | en_US |
dc.description | Includes bibliographical references leaves 52-54. | en_US |
dc.description.abstract | This thesis investigates the learning behaviour of individuals in strategic environments that have different complexity levels. A new experiment is conducted in which ascending or descending series of constant sum games are played by subjects and the experimental data including both stated beliefs and actual plays are used to estimate which learning model explains the subjects’ behaviour best within and across these games. Taking learning rules that model the opponent as a learning agent and heterogeneity of the population into consideration, the estimation results support that people switch learning rules across games and use different models in different games. This game-dependency is confirmed by both action, beliefs and the joint estimations. Although their likelihoods vary from game to game, best response to uniform beliefs and reinforcement learning are the most commonly used learning rules in the four games considered in the experiment, while fictitious play and iterations on that are rare instances observed only in estimation by stated beliefs. Despite the change across games, there is no significant link between complexity of the game and the cognitive hierarchy of learning models. Belief statements and best response behaviour also differ across games as we observepeople making smoother guesses in large action games and more dispersed beliefs statements in small action games. Inconsistency between actions and stated beliefs is stronger in large action games. The evidence strongly supports that learning and belief formation are both game-dependent. | en_US |
dc.description.provenance | Made available in DSpace on 2016-01-08T18:09:41Z (GMT). No. of bitstreams: 1 0003799.pdf: 720837 bytes, checksum: 33382b8185889ec3d3c0b977198fee14 (MD5) | en |
dc.description.statementofresponsibility | Saraçgil, İhsan Erman | en_US |
dc.format.extent | xi, 63 leaves, tables, graphs | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/14859 | |
dc.language.iso | English | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Reinforcement learning | en_US |
dc.subject | experimental economics | en_US |
dc.subject | constant sum games | en_US |
dc.subject | elicited beliefs, | en_US |
dc.subject | iterated best response | en_US |
dc.subject | fictitious play | en_US |
dc.subject.lcc | Q325.6 .S37 2009 | en_US |
dc.subject.lcsh | Reinforcement learning (Machine learning) | en_US |
dc.subject.lcsh | Game theory. | en_US |
dc.title | Do players learn how to learn? : evidence from conctant sum games with varying number of actions | en_US |
dc.type | Thesis | en_US |
thesis.degree.discipline | Economics | |
thesis.degree.grantor | Bilkent University | |
thesis.degree.level | Master's | |
thesis.degree.name | MA (Master of Arts) |
Files
Original bundle
1 - 1 of 1