Save the planets: A multipurpose serious game to raise environmental awareness and to initiate change

buir.contributor.authorÖzgen, Dilay Seda
buir.contributor.authorAfacan, Yasemin
dc.citation.epage137en_US
dc.citation.spage132en_US
dc.contributor.authorÖzgen, Dilay Seda
dc.contributor.authorAfacan, Yasemin
dc.contributor.authorSürer, E.
dc.coverage.spatialAntwerp, Belgiumen_US
dc.date.accessioned2021-01-28T08:14:18Z
dc.date.available2021-01-28T08:14:18Z
dc.date.issued2020-09
dc.departmentDepartment of Interior Architecture and Environmental Designen_US
dc.descriptionConference name: GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Gooden_US
dc.descriptionDate of Conference: 14-16 September 2020en_US
dc.description.abstractSerious games address not only entertainment purposes but also the transformations on the behaviors of their players. Serious games have recently been used in several domains, such as education, training, rehabilitation, and defense. The positive impacts of the serious games have been highly emphasized in the literature given their strong elements in motivation, a sense of progress, and a sense of purpose. Thus, this study aims to transfer these well-known strengths of serious games to environmental awareness. To do so, a life simulation-like serious game, Save the Planets, has been developed to nurture, care about, and learn from the Solar system. The game also lets the users create their own customized systems so that the aspirations and priorities of the players could be detected. To measure the immediate impact of the Save the Planets serious game, three different scales —Environmental Identity Scale, Pro Environmental Behavior Scale, and Environmental Action Scale— were applied in the pre-test and post-test evaluations of the 22 participants. The results show that the Save the Planets serious game significantly changes the proenvironmental awareness, and this serious game may be used to better inform and motivate the participants to take long-term actions.en_US
dc.description.provenanceSubmitted by Evrim Ergin (eergin@bilkent.edu.tr) on 2021-01-28T08:14:18Z No. of bitstreams: 1 Save_the_planets_A_multipurpose_serious_game_to_raise_environmental_awareness_and_to_initiate_change.pdf: 371467 bytes, checksum: 3f2df653fd0ee4d141ab9a0704bf343d (MD5)en
dc.description.provenanceMade available in DSpace on 2021-01-28T08:14:18Z (GMT). No. of bitstreams: 1 Save_the_planets_A_multipurpose_serious_game_to_raise_environmental_awareness_and_to_initiate_change.pdf: 371467 bytes, checksum: 3f2df653fd0ee4d141ab9a0704bf343d (MD5) Previous issue date: 2020-09en
dc.identifier.doi10.1145/3411170.3411253en_US
dc.identifier.isbn9781450375597
dc.identifier.urihttp://hdl.handle.net/11693/54944
dc.language.isoEnglishen_US
dc.publisherAssociation for Computing Machineryen_US
dc.relation.isversionofhttps://doi.org/10.1145/3411170.3411253en_US
dc.source.titleProceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social Gooden_US
dc.subjectSerious gamesen_US
dc.subjectVideo gamesen_US
dc.subjectEnvironmental identity scaleen_US
dc.subjectPro environmental behavior scaleen_US
dc.subjectEnvironmental action scaleen_US
dc.titleSave the planets: A multipurpose serious game to raise environmental awareness and to initiate changeen_US
dc.typeConference Paperen_US

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