Save the planets: A multipurpose serious game to raise environmental awareness and to initiate change

Date

2020-09

Editor(s)

Advisor

Supervisor

Co-Advisor

Co-Supervisor

Instructor

Source Title

Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social Good

Print ISSN

Electronic ISSN

Publisher

Association for Computing Machinery

Volume

Issue

Pages

132 - 137

Language

English

Journal Title

Journal ISSN

Volume Title

Citation Stats
Attention Stats
Usage Stats
6
views
149
downloads

Series

Abstract

Serious games address not only entertainment purposes but also the transformations on the behaviors of their players. Serious games have recently been used in several domains, such as education, training, rehabilitation, and defense. The positive impacts of the serious games have been highly emphasized in the literature given their strong elements in motivation, a sense of progress, and a sense of purpose. Thus, this study aims to transfer these well-known strengths of serious games to environmental awareness. To do so, a life simulation-like serious game, Save the Planets, has been developed to nurture, care about, and learn from the Solar system. The game also lets the users create their own customized systems so that the aspirations and priorities of the players could be detected. To measure the immediate impact of the Save the Planets serious game, three different scales —Environmental Identity Scale, Pro Environmental Behavior Scale, and Environmental Action Scale— were applied in the pre-test and post-test evaluations of the 22 participants. The results show that the Save the Planets serious game significantly changes the proenvironmental awareness, and this serious game may be used to better inform and motivate the participants to take long-term actions.

Course

Other identifiers

Book Title

Degree Discipline

Degree Level

Degree Name

Citation

Published Version (Please cite this version)