Localized globalization: Directives in augmented reality game interaction

buir.contributor.authorHowe, Vanessa Dawn
dc.citation.epage739en_US
dc.citation.issueNumber3en_US
dc.citation.spage720en_US
dc.citation.volumeNumber105en_US
dc.contributor.authorSydorenko, T.
dc.contributor.authorThorne, S.
dc.contributor.authorHellermann, J.
dc.contributor.authorSanchez, A.
dc.contributor.authorHowe, Vanessa Dawn
dc.date.accessioned2022-03-01T07:56:03Z
dc.date.available2022-03-01T07:56:03Z
dc.date.issued2021-08-26
dc.departmentEnglish Language Preparatory Programen_US
dc.description.abstractIn what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication in contexts involving mobile technologies is nascent, and investigations addressing pragmatics in particular are few. In this article, we examine place-based mobile augmented reality (AR) apps, which have been shown to provide learners with valuable opportunities for location-situated social and collaborative interaction and embodied experience of place. We focus on cataloguing social actions, specifically directives, in 4 groups of mobile AR game players using English as a lingua franca (ELF) to communicate. We uncovered a variety of directive strategies, both verbal and nonverbal, that are rarely discussed in pragmatics teaching and learning yet were critical to the unfolding communicative action. Implications of the study findings for pragmatics instruction are provided within the broader recommendations for ELF pragmatics.en_US
dc.description.provenanceSubmitted by Esma Aytürk (esma.babayigit@bilkent.edu.tr) on 2022-03-01T07:56:03Z No. of bitstreams: 1 Localized_Globalization_Directives_in_Augmented_Reality_Game_Interaction.pdf: 489323 bytes, checksum: 9f8b8535dc19598c396680c3c719ddad (MD5)en
dc.description.provenanceMade available in DSpace on 2022-03-01T07:56:03Z (GMT). No. of bitstreams: 1 Localized_Globalization_Directives_in_Augmented_Reality_Game_Interaction.pdf: 489323 bytes, checksum: 9f8b8535dc19598c396680c3c719ddad (MD5) Previous issue date: 2021-08-26en
dc.embargo.release2023-08-26
dc.identifier.doi10.1111/modl.12722en_US
dc.identifier.eissn1540-4781
dc.identifier.issn0026-7902
dc.identifier.urihttp://hdl.handle.net/11693/77636
dc.language.isoEnglishen_US
dc.publisherWiley-Blackwell Publishing, Inc.en_US
dc.relation.isversionofhttps://doi.org/10.1111/modl.12722en_US
dc.source.titleThe Modern Language Journalen_US
dc.subjectEnglish as a lingua franca (ELF) discourseen_US
dc.subjectDirective speech actsen_US
dc.subjectAugmented realityen_US
dc.subjectL1 Englishspeakersen_US
dc.subjectLearners of Englishen_US
dc.titleLocalized globalization: Directives in augmented reality game interactionen_US
dc.typeArticleen_US

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