Localized globalization: Directives in augmented reality game interaction

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Date

2021-08-26

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Source Title

The Modern Language Journal

Print ISSN

0026-7902

Electronic ISSN

1540-4781

Publisher

Wiley-Blackwell Publishing, Inc.

Volume

105

Issue

3

Pages

720 - 739

Language

English

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Abstract

In what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication in contexts involving mobile technologies is nascent, and investigations addressing pragmatics in particular are few. In this article, we examine place-based mobile augmented reality (AR) apps, which have been shown to provide learners with valuable opportunities for location-situated social and collaborative interaction and embodied experience of place. We focus on cataloguing social actions, specifically directives, in 4 groups of mobile AR game players using English as a lingua franca (ELF) to communicate. We uncovered a variety of directive strategies, both verbal and nonverbal, that are rarely discussed in pragmatics teaching and learning yet were critical to the unfolding communicative action. Implications of the study findings for pragmatics instruction are provided within the broader recommendations for ELF pragmatics.

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Published Version (Please cite this version)