Localized globalization: Directives in augmented reality game interaction

Date
2021-08-26
Advisor
Instructor
Source Title
The Modern Language Journal
Print ISSN
0026-7902
Electronic ISSN
1540-4781
Publisher
Wiley-Blackwell Publishing, Inc.
Volume
105
Issue
3
Pages
720 - 739
Language
English
Type
Article
Journal Title
Journal ISSN
Volume Title
Abstract

In what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication in contexts involving mobile technologies is nascent, and investigations addressing pragmatics in particular are few. In this article, we examine place-based mobile augmented reality (AR) apps, which have been shown to provide learners with valuable opportunities for location-situated social and collaborative interaction and embodied experience of place. We focus on cataloguing social actions, specifically directives, in 4 groups of mobile AR game players using English as a lingua franca (ELF) to communicate. We uncovered a variety of directive strategies, both verbal and nonverbal, that are rarely discussed in pragmatics teaching and learning yet were critical to the unfolding communicative action. Implications of the study findings for pragmatics instruction are provided within the broader recommendations for ELF pragmatics.

Course
Other identifiers
Book Title
Keywords
English as a lingua franca (ELF) discourse, Directive speech acts, Augmented reality, L1 Englishspeakers, Learners of English
Citation
Published Version (Please cite this version)