A critical approach to game studies : analysis of Fallout 3® as an example of non-linear gameplay

buir.advisorTreske, Andreas
dc.contributor.authorİnce, Levent Y.
dc.date.accessioned2016-01-08T18:13:03Z
dc.date.available2016-01-08T18:13:03Z
dc.date.issued2010
dc.departmentDepartment of Graphic Designen_US
dc.descriptionAnkara : The Department of Graphic Design and the Institute of Fine Arts of Bilkent University, 2010.en_US
dc.descriptionThesis (Master's) -- Bilkent University, 2010.en_US
dc.descriptionIncludes bibliographical references leaves 80-84.en_US
dc.description.abstractContemporary video games are unlike their pioneering counterparts, almost completely changed in all possible ways ranging from, the hardware that the games are run on to their usage of narrative elements and how one experiences games. They are not just another medium for human expression, rather a phenomenon that combines many elements from different forms and create something unique; a cultural artifact. This thesis aims to approach the field of video game studies, and compile and combine the existent research and establish an improved understanding of the video game as a cultural artifact. It will introduce the world of video games, by explaining the aspects that constitute the phenomenon and compare and contrast the previous attempts to consolidate a framework approaching from different fields of media. Furthermore, by the use of the computer role playing game (cRPG) titled Fallout 3, the study will utilize an analysis of it through the implementation of the methodology and toolsets suggested by researchers such as Espen J. Aarseth and Jesper Juul, and study the subject of nonlinearity and its effects to the gameplay experience, thereby utilizing both a playing analysis and non-playing research. In the course of the study, a general area of game and gameplay will be researched prior to the detailed exemplification of those subjects by using the aforementioned game title.en_US
dc.description.degreeM.F.A.en_US
dc.description.statementofresponsibilityİnce, Levent Yen_US
dc.format.extentix, 85 leaves, illustrationsen_US
dc.identifier.itemidB122807
dc.identifier.urihttp://hdl.handle.net/11693/15088
dc.language.isoEnglishen_US
dc.publisherBilkent Universityen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectVideo Gameen_US
dc.subjectLudologyen_US
dc.subjectNon-linearityen_US
dc.subjectGameplayen_US
dc.subjectRole-Playing Gameen_US
dc.subjectFallout 3en_US
dc.subject.lccGV1469.3 .I53 2010en_US
dc.subject.lcshVideo games.en_US
dc.subject.lcshComputer games.en_US
dc.subject.lcshComputer adventure games.en_US
dc.titleA critical approach to game studies : analysis of Fallout 3® as an example of non-linear gameplayen_US
dc.typeThesisen_US
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