Object-based 3-d motion and structure analysis for video coding applications
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Abstract
Novel 3-D motion analysis tools, which can be used in object-based video codecs, are proposed. In these tools, the movements of the objects, which are observed through 2-D video frames, are modeled in 3-D space. Segmentation of 2-D frames into objects and 2-D dense motion vectors for each object are necessary as inputs for the proposed 3-D analysis. 2-D motion-based object segmentation is obtained by Gibbs formulation; the initialization is achieved by using a fast graph-theory based region segmentation algorithm which is further improved to utilize the motion information. Moreover, the same Gibbs formulation gives the needed dense 2-D motion vector field. The formulations for the 3-D motion models are given for both rigid and non- rigid moving objects. Deformable motion is modeled by a Markov random field which permits elastic relations between neighbors, whereas, rigid 3-D motion parameters are estimated using the E-matrix method. Some improvements on the E-matrix method are proposed to make this algorithm more robust to gross errors like the consequence of incorrect segmentation of 2-D correspondences between frames. Two algorithms are proposed to obtain dense depth estimates, which are robust to input errors and suitable for encoding, respectively. While the former of these two algorithms gives simply a MAP estimate, the latter uses rate-distortion theory. Finally, 3-D motion models are further utilized for occlusion detection and motion compensated temporal interpolation, and it is observed that for both applications 3-D motion models have superiority over their 2-D counterparts. Simulation results on artificial and real data show the advantages of the 3-D motion models in object-based video coding algorithms.