Esports : alternative fandom research in Turkey
buir.advisor | Karpat, Colleen Kennedy | |
dc.contributor.author | Özbıçakçı, Samet Taygun | |
dc.date.accessioned | 2016-09-27T10:26:33Z | |
dc.date.available | 2016-09-27T10:26:33Z | |
dc.date.copyright | 2016-09 | |
dc.date.issued | 2016-09 | |
dc.date.submitted | 2016-09-21 | |
dc.description | Cataloged from PDF version of article. | en_US |
dc.description | Thesis (M.S.): Bilkent University, Department of Communication and Design, İhsan Doğramacı Bilkent University, 2016. | en_US |
dc.description | Includes bibliographical references (leaves 76-80). | en_US |
dc.description.abstract | A fan can be anyone who has both potential media consumer and producer. Fandom as we call, is a community of fans interested in a specific media context such as actor, author or TV series. This study is about the developing fandom around eSports (electronic sports) in Turkey, analyzing game fans interaction with League of Legends which has become a product of popular culture. To investigate eSports fandom, this study relies on interviews with professional and amateur players and virtual ethnographic methods. Findings of the interviews and ethnographic data aim to ground the similarities between League of Legends players reproducing and code switching techniques in the light of Anglo American studies on series and movie fandom. | en_US |
dc.description.provenance | Submitted by Betül Özen (ozen@bilkent.edu.tr) on 2016-09-27T10:26:33Z No. of bitstreams: 1 10125588.pdf: 2532920 bytes, checksum: dee3204f49e53dd5f4c5b21b8a5c1b1d (MD5) | en |
dc.description.provenance | Made available in DSpace on 2016-09-27T10:26:33Z (GMT). No. of bitstreams: 1 10125588.pdf: 2532920 bytes, checksum: dee3204f49e53dd5f4c5b21b8a5c1b1d (MD5) Previous issue date: 2016-09 | en |
dc.description.statementofresponsibility | by Samet Taygun Özbıçakçı. | en_US |
dc.format.extent | ix, 80 leaves : illustrations. | en_US |
dc.identifier.itemid | B154092 | |
dc.identifier.uri | http://hdl.handle.net/11693/32291 | |
dc.language.iso | English | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Fan | en_US |
dc.subject | Fandom | en_US |
dc.subject | eSports | en_US |
dc.subject | League of Legends | en_US |
dc.title | Esports : alternative fandom research in Turkey | en_US |
dc.title.alternative | Espor : Türkiye’de alternatif hayran araştırması | en_US |
dc.type | Thesis | en_US |
thesis.degree.discipline | Media and Visual Studies | |
thesis.degree.grantor | Bilkent University | |
thesis.degree.level | Master's | |
thesis.degree.name | MA (Master of Arts) |