A game theoretical model of traffic with multiple interacting drivers for use in autonomous vehicle development
dc.citation.epage | 1710 | en_US |
dc.citation.spage | 1705 | en_US |
dc.contributor.author | Oyler, D. W. | en_US |
dc.contributor.author | Yıldız, Yıldıray | en_US |
dc.contributor.author | Girard, A. R. | en_US |
dc.contributor.author | Li, N. I. | en_US |
dc.contributor.author | Kolmanovsky, İ. V. | en_US |
dc.coverage.spatial | Boston, MA, USA | en_US |
dc.date.accessioned | 2018-04-12T11:41:33Z | |
dc.date.available | 2018-04-12T11:41:33Z | |
dc.date.issued | 2016 | en_US |
dc.department | Department of Mechanical Engineering | en_US |
dc.description | Date of Conference: 6-8 July 2016 | en_US |
dc.description | Conference Name: 2016 American Control Conference, ACC 2016 | en_US |
dc.description.abstract | This paper describes a game theoretical model of traffic where multiple drivers interact with each other. The model is developed using hierarchical reasoning, a game theoretical model of human behavior, and reinforcement learning. It is assumed that the drivers can observe only a partial state of the traffic they are in and therefore although the environment satisfies the Markov property, it appears as non-Markovian to the drivers. Hence, each driver implicitly has to find a policy, i.e. a mapping from observations to actions, for a Partially Observable Markov Decision Process. In this paper, a computationally tractable solution to this problem is provided by employing hierarchical reasoning together with a suitable reinforcement learning algorithm. Simulation results are reported, which demonstrate that the resulting driver models provide reasonable behavior for the given traffic scenarios. | en_US |
dc.description.provenance | Made available in DSpace on 2018-04-12T11:41:33Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 179475 bytes, checksum: ea0bedeb05ac9ccfb983c327e155f0c2 (MD5) Previous issue date: 2016 | en |
dc.identifier.doi | 10.1109/ACC.2016.7525162 | en_US |
dc.identifier.issn | 0743-1619 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/37487 | |
dc.language.iso | English | en_US |
dc.publisher | IEEE | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1109/ACC.2016.7525162 | en_US |
dc.source.title | Proceedings of the 2016 American Control Conference, ACC 2016 | en_US |
dc.subject | Automobiles | en_US |
dc.subject | Cognition | en_US |
dc.subject | Games | en_US |
dc.subject | Learning (artificial intelligence) | en_US |
dc.subject | Markov processes | en_US |
dc.subject | Decision making | en_US |
dc.title | A game theoretical model of traffic with multiple interacting drivers for use in autonomous vehicle development | en_US |
dc.type | Conference Paper | en_US |
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