Asessing usability of virtual reality for basic design education

buir.advisorAfacan, Yasemin
dc.contributor.authorÖzgen, Dilay Seda
dc.date.accessioned2018-08-10T12:44:50Z
dc.date.available2018-08-10T12:44:50Z
dc.date.copyright2018-07
dc.date.issued2018-07
dc.date.submitted2018-08-03
dc.descriptionCataloged from PDF version of article.en_US
dc.descriptionThesis (M.S.): Bilkent University, Department of Interior Architecture and Environmental Design, İhsan Doğramacı Bilkent University, 2018.en_US
dc.descriptionIncludes bibliographical references (leaves 65-78).en_US
dc.description.abstractBeing an emerging technology, virtual reality is used in a wide range of fields such as medicine, gaming, psychology and sociology. There are also wide range of researches that compare traditional and digital methodologies in design education. However, in design education, there is a limited research into the implementation of virtual reality (VR). Therefore, this thesis focuses on the usability of virtual reality in design education, especially during problem-solving activity in basic design education. This thesis presents the basic design education literature in terms of digital approaches, virtual reality technologies, usability criteria and also technology acceptance model. In order to to analyze the usability of virtual reality in basic design education, an experimental study conducted with 20 first year interior architecture and architecture students in the Spring semester of 2017-2018 academic year, at Bilkent University. It is found that there is a statistically significant difference in terms of intention to use and perceived enjoyment between the VR group and paper-based group. Moreover, there is also a statistically significant effectiveness difference between of VR and paper-based environment. As a result of that, it is stated that VR can support problem-solving activity of basic design education.en_US
dc.description.provenanceSubmitted by Betül Özen (ozen@bilkent.edu.tr) on 2018-08-10T12:44:50Z No. of bitstreams: 1 10206028.pdf: 5195150 bytes, checksum: a1ba71e139d704339e68c657d47aff17 (MD5)en
dc.description.provenanceMade available in DSpace on 2018-08-10T12:44:50Z (GMT). No. of bitstreams: 1 10206028.pdf: 5195150 bytes, checksum: a1ba71e139d704339e68c657d47aff17 (MD5) Previous issue date: 2018-08en
dc.description.statementofresponsibilityby Dilay Seda Özgen.en_US
dc.embargo.release2020-08-03
dc.format.extentxiii, 90 leaves : illustrations (some color) ; 30 cm.en_US
dc.identifier.itemidB158755
dc.identifier.urihttp://hdl.handle.net/11693/47734
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectBasic Design Educationen_US
dc.subjectTechnology Acceptance Modelen_US
dc.subjectUsabilityen_US
dc.subjectVirtual Realityen_US
dc.titleAsessing usability of virtual reality for basic design educationen_US
dc.title.alternativeTemel tasarım eğitimi için sanal gerçekliğin kullanılabilirliğinin değerlendirilmesien_US
dc.typeThesisen_US
thesis.degree.disciplineInterior Architecture and Environmental Design
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMFA (Master of Fine Arts).

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