Editing heightfield using history management and 3D widgets

dc.citation.epage447en_US
dc.citation.spage442en_US
dc.contributor.authorYalçın, M. Aydınen_US
dc.contributor.authorÇapin, Tolga K.en_US
dc.coverage.spatialGüzelyurt, Cyprus
dc.date.accessioned2016-02-08T12:25:29Z
dc.date.available2016-02-08T12:25:29Z
dc.date.issued2009-09en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.descriptionDate of Conference: 14-16 Sept. 2009
dc.descriptionConference name: 24th International Symposium on Computer and Information Sciences, ISCIS 2009
dc.description.abstractIn virtual environments, terrain is generally modeled by heightfield, a 2D structure. To be able to create desired terrain geometry, software editors for this specific task have been developed. The graphics hardware, data structures and rendering techniques are developing fast to open up new possibilities to the user and terrain editor functionalities are following such improvements (such as real-time lighting updates during editing operations and multi-texture blending). Yet, current terrain editors mostly fail to give the user feedback about their actions and also fail to help the users understand and undo the editing operations on the terrain. The aim of this study is to investigate the 3d-widget based visualization of possible editing (sculpturing) actions on terrain and to help user undo previous operations. © 2009 IEEE.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T12:25:29Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2009en
dc.identifier.doi10.1109/ISCIS.2009.5291853en_US
dc.identifier.urihttp://hdl.handle.net/11693/28627en_US
dc.language.isoEnglishen_US
dc.publisherIEEEen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/ISCIS.2009.5291853en_US
dc.source.title24th International Symposium on Computer and Information Sciences, ISCIS 2009en_US
dc.subjectGraphics editorsen_US
dc.subjectInteraction techniquesen_US
dc.subjectSynchronous interactionen_US
dc.subjectTerrain editingen_US
dc.subject2D structuresen_US
dc.subject3-D Widgetsen_US
dc.subjectEditing operationsen_US
dc.subjectGraphics hardwareen_US
dc.subjectMulti-textureen_US
dc.subjectSpecific tasksen_US
dc.subjectSynchronous interactionsen_US
dc.subjectTerrain geometryen_US
dc.subjectUser feedbacken_US
dc.subjectVirtual environmentsen_US
dc.subjectBlendingen_US
dc.subjectData structuresen_US
dc.subjectInformation scienceen_US
dc.subjectThree dimensionalen_US
dc.subjectVirtual realityen_US
dc.subjectLandformsen_US
dc.titleEditing heightfield using history management and 3D widgetsen_US
dc.typeConference Paperen_US

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