Predicting pilot behavior in medium-scale scenarios using game theory and reinforcement learning
dc.citation.epage | 1342 | en_US |
dc.citation.issueNumber | 4 | en_US |
dc.citation.spage | 1335 | en_US |
dc.citation.volumeNumber | 37 | en_US |
dc.contributor.author | Yildiz, Y. | en_US |
dc.contributor.author | Agogino, A. | en_US |
dc.contributor.author | Brat, G. | en_US |
dc.date.accessioned | 2016-02-08T11:01:19Z | |
dc.date.available | 2016-02-08T11:01:19Z | |
dc.date.issued | 2014 | en_US |
dc.department | Department of Mechanical Engineering | en_US |
dc.description.abstract | A key element to meet the continuing growth in air traffic is the increased use of automation. Decision support systems, computer-based information acquisition, trajectory planning systems, high-level graphic display systems, and all advisory systems are considered to be automation components related to next generation (NextGen) air space. Given a set of goals represented as reward functions, the actions of the players may be predicted. However, several challenges need to be overcome. First, determining how a player can attempt to maximize their reward function can be a difficult inverse problem. Second, players may not be able to perfectly maximize their reward functions. ADS-B technology can provide pilots the information, position, velocity, etc. of other aircraft. However, a pilot has limited ability to use all this information for his/her decision making. For this scenario, the authors model these pilot limitations by assuming that pilots can observe a limited section of the grid in front of them. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T11:01:19Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2014 | en |
dc.identifier.doi | 10.2514/1.G000176 | en_US |
dc.identifier.issn | 0731-5090 | |
dc.identifier.uri | http://hdl.handle.net/11693/26543 | |
dc.language.iso | English | en_US |
dc.publisher | American Institute of Aeronautics and Astronautics Inc. | en_US |
dc.relation.isversionof | http://dx.doi.org/10.2514/1.G000176 | en_US |
dc.source.title | Journal of Guidance, Control, and Dynamics | en_US |
dc.subject | Artificial intelligence | en_US |
dc.subject | Decision support systems | en_US |
dc.subject | Display devices | en_US |
dc.subject | Inverse problems | en_US |
dc.subject | Reinforcement learning | en_US |
dc.subject | Advisory systems | en_US |
dc.subject | Automation components | en_US |
dc.subject | High-level graphics | en_US |
dc.subject | Information acquisitions | en_US |
dc.subject | Medium-scale | en_US |
dc.subject | Pilot behavior | en_US |
dc.subject | Reward function | en_US |
dc.subject | Trajectory planning | en_US |
dc.subject | Decision making | en_US |
dc.title | Predicting pilot behavior in medium-scale scenarios using game theory and reinforcement learning | en_US |
dc.type | Article | en_US |
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