Predicting pilot behavior in medium-scale scenarios using game theory and reinforcement learning

dc.citation.epage1342en_US
dc.citation.issueNumber4en_US
dc.citation.spage1335en_US
dc.citation.volumeNumber37en_US
dc.contributor.authorYildiz, Y.en_US
dc.contributor.authorAgogino, A.en_US
dc.contributor.authorBrat, G.en_US
dc.date.accessioned2016-02-08T11:01:19Z
dc.date.available2016-02-08T11:01:19Z
dc.date.issued2014en_US
dc.departmentDepartment of Mechanical Engineeringen_US
dc.description.abstractA key element to meet the continuing growth in air traffic is the increased use of automation. Decision support systems, computer-based information acquisition, trajectory planning systems, high-level graphic display systems, and all advisory systems are considered to be automation components related to next generation (NextGen) air space. Given a set of goals represented as reward functions, the actions of the players may be predicted. However, several challenges need to be overcome. First, determining how a player can attempt to maximize their reward function can be a difficult inverse problem. Second, players may not be able to perfectly maximize their reward functions. ADS-B technology can provide pilots the information, position, velocity, etc. of other aircraft. However, a pilot has limited ability to use all this information for his/her decision making. For this scenario, the authors model these pilot limitations by assuming that pilots can observe a limited section of the grid in front of them.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T11:01:19Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2014en
dc.identifier.doi10.2514/1.G000176en_US
dc.identifier.issn0731-5090
dc.identifier.urihttp://hdl.handle.net/11693/26543
dc.language.isoEnglishen_US
dc.publisherAmerican Institute of Aeronautics and Astronautics Inc.en_US
dc.relation.isversionofhttp://dx.doi.org/10.2514/1.G000176en_US
dc.source.titleJournal of Guidance, Control, and Dynamicsen_US
dc.subjectArtificial intelligenceen_US
dc.subjectDecision support systemsen_US
dc.subjectDisplay devicesen_US
dc.subjectInverse problemsen_US
dc.subjectReinforcement learningen_US
dc.subjectAdvisory systemsen_US
dc.subjectAutomation componentsen_US
dc.subjectHigh-level graphicsen_US
dc.subjectInformation acquisitionsen_US
dc.subjectMedium-scaleen_US
dc.subjectPilot behavioren_US
dc.subjectReward functionen_US
dc.subjectTrajectory planningen_US
dc.subjectDecision makingen_US
dc.titlePredicting pilot behavior in medium-scale scenarios using game theory and reinforcement learningen_US
dc.typeArticleen_US

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