Browsing by Subject "New media"
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Item Open Access A commentary on narrative platforms, cinematic universes, and consumers formerly known as the audience(ISMD, 2018) Treske, Andreas; Özgün, A.Item Open Access “I Discovered A New World When I Became A Storyteller”: the story of the storytelling from traditional to digital(2022-12) Demirel, DenizThis thesis explores storytelling from traditional to digital, demonstrating the form of today's storytelling. The main problem of this study is how traditional oral storytelling turns into digital storytelling. For this reason, first of all, we will travel back to the concept of traditional storytelling, meddahs, who are one of the most important storytellers, are examined. In addition to specifying the differences that distinguish digital narratives from traditional narratives in terms of form and content, the interactive nature of digital narratives will be explored. With digitization, the author is not alone in shaping his/her story now, and the writer and the reader communicate together. Thus, this thesis also examines how readers or audiences will be able to interact with the story itself without being passive in the face of the content and be active producers in conveying their own stories.Item Open Access “Interface: the actual story”(Inter-Disciplinary Press, 2014) Şenova Tunalı, Funda; Dun, S.; Moser, D.Technological enhancements and the integration of digital media into our daily lives have brought us many possibilities to form new associations and interact with the content that we are confronted with. Digital storytelling is such a field, which by using the characteristics of new media tries to form new semantic and syntactic relations between the authors/producers/designers/creators, the stories told and the users. Interface appears as the gateway through which the user accesses the content. The physical and digital interfaces (graphical user interfaces) and how the user interacts with them set the rules of the process by which the data is accessed. New media places the interface and the user at the heart of this interaction. The possibility of customising the user experience is an exciting one, which can bring dynamism to any story that is being told. The graphical user interface not only provides access to the content being represented but also gives freedom to the user to a degree on how to experience the story and provides visual information about the look and feel of the story. This chapter probes into the idea that an interface beyond being an undetachable part of the story being told, also acts as a part of the story with which it unfolds. Whether it is an online book, a hyperlinked story, a new media documentary, a computer game, or any other form of transmedia storytelling, interface becomes an important element of the story that gives visual hints and designates the look and feel of the story being told. This study intends to put forward interface as the element that is the gateway to the story, a part of the story and the reflection of the user who access the content through interacting with the interface.Item Open Access New forms of documentary: filmmaking within new media(Ediçoes Cine-Clube de Avanca, 2012-07) Ocak, ErsanNew technologies have always been a great potential for artists, who are seeking “new forms” in art. Today, so called “new media” has a great potential for filmmakers, especially for “non-fiction storytellers,” i.e. documentary filmmakers. With the development of new media, new documentary forms emerged on the Internet. These new forms are labeled such as webdocumentary (web-doc), interactive documentary, database-filmmaking, transmedia, non- linear documentary, etc. All of these new documentary forms are done by utilizing not only the computational and telecommunication capacities of the Internet through softwares and apps (applications), but the prevailing use of the Internet as one of the major medium of daily life as well. Today, more and more people are watching and following new forms of documentary on the Internet (especially young generations, who are born into new media). New media documentary, with its distinct features, not only enforce documentary filmmakers to think, imagine, design, and develop documentary projects within new forms, but also enable them to make documentary in different ways. In short, it offers new forms of representation and production for documentary filmmakers. In this paper, I will discuss the distinct features of new media documentary such as its openness to non-linearity in storytelling and interactivity in experience (watching and navigating in a web site); its capacity of a wider distribution; its potential for a more collaborative production. I will elaborate these features in a critical approach to understand what is really ‘new’ in new media documentary.Item Open Access On streaming-media platforms, their audiences, and public life(Routledge, 2021-05-10) Özgün, A.; Treske, AndreasOver the past decade, streaming-media platforms have emerged as new and natively digital forms of content delivery. For the audience, streaming-media platforms appear as the new way of watching TV or a new kind of film distribution at the outset. Yet they radically transform the spatial and temporal settings of audience activity, introducing an algorithmically modulated logic of programming that we provisionally call microcasting and changing the way we relate to entertainment content in general. This essay critically evaluates how streaming-media platforms restructure the temporal, spatial, and relational dynamics of audience activity and strip off its collective essence. It discusses this new technological form’s actual and potential effects on public life by referring to certain foundational concepts from television, audience, and film studies.Item Open Access A perceptional model to understand immersion(2009) Alper, C. ArmağanThe aim of this study is to offer a new model for the concept of immersion based on the process of perception in humans. The motivation behind the study is that although the concept of immersion points to an important experience both in various media and daily life, current approaches to the concept do not provide an analytical framework needed for understanding it. This study offers a cognitive and parameter based model which is based on the perception theory put forward by Henri Bergson in his book Matter and Memory. The model makes possible the analysis of the concept of immersion in terms of various cognitive and physical factors.Item Open Access Remediating the data : a study on the interactive dimensions in new media(2005) Şenova, FundaThis thesis analyses the role of interface in altering perception and customizing interaction in new media. It comprehends the correlation of theory and practice while probing into the current debate by means of examples and case studies. The general structure of this research is based on the objectives of interactivity in cultural and social levels. In each level, interactivity is analyzed through function, operation oriented and design-wise aspects of new media. This study focuses on the interactive dimensions in new media and their affects on the user’s perception and engagement within a digitally framed work.Item Open Access A systematic literature review of game studies research in the last decade: Where are we now and where do we go from here?(Nova Science Publishers, 2021-05-17) Dikmen, E. S.; İnce, Levent Y.; Akşak, Emel Özdora; Başar, E. E.This systematic literature review examines academic game studies as a component of digital environments and new media ecosystems through a content analysis of peer-reviewed journal articles (n = 228), published over the last ten years, that include the term "game studies" in the title and/or abstract to reveal the development and directions of the literature on game studies. The literature on game studies was examined in detail to expose the state of research in game studies scholarship in terms of authorship, and geographical and academic contexts, major themes, theoretical perspectives, and commonly used methodological approaches. The paper provides suggestions for theory development, criticizes the field from a political-economy perspective, and suggests directions for future research.Item Open Access Towards a society of control? Transformations in functional music and biopolitical modulation of everyday experiences(2020-10) Alpertan, BarışThe present study constitutes an attempt to flesh out and render visible some of the peculiarly concealed yet effective ways in which power and control are exercised in contemporary societies through a historical investigation of functional music. To that end, it identifies four specific historical stages – namely, pre-industrial, industrial, post-industrial, and digital – wherein different forms of functional music, each embodying a unique set of attributes and programming techniques, act as key agents and mediators in the organization of the social, political and economic structures of their respective periods. Taking this regulatory affordance of functional music as its theoretical framework, the study then proceeds to demonstrate the particular characteristics, uses, and functions of each type of functional music. One of the most significant contributions this research makes to the existing body of literature is to contextualize the recently popularized modes of online musical experience and user interactions with digital music streaming services as a continuation and part of the evolutionary trajectory of functional music as opposed to considering them as a separate social and cultural phenomenon like most studies in the field has thus far done. An analysis of these new techniques of digital production and consumption of functional music from a broader historical perspective suggests that the recent surge in uses of online media, in accordance with Deleuze’s (1992) previous observations, is indicative of a transition from disciplinary societies towards “societies of control”, which entails that power and control move beyond the confines of enclosed spaces and begin to be exercised in less discernible yet more diffuse and mobile manners. However, such expansion in the scope and domain of technologies of control also brings with it, often in unforeseen ways, novel and experimental forms of resistance by users, who frequently utilize digital functional music as part of an on-going self-care project, whereby they innovatively use playlists to modulate their physical and mental well-being as well as sonically enriching and aestheticizing their everyday contexts and otherwise mundane routine activities.