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Browsing by Subject "Motion abstraction"

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    Object-oriented motion abstraction
    (1993) Erkan, Bilge
    An important problem in the production of an animation sequence is the great amount of information necessary to control and specify the motion. Specification of complex animation sequences with less amount of information is possible if they are built over some abstracted sequences. Abstraction supports dealing with complexity by structuring, so that the necessary features are made available while those that are not necessary are hidden. In our work, motion abstraction is used to build complex animation sequences by the help of object oriented concepts. Parametric key-frame interpolation method is used for producing the in-between frames of an animation sequence. In this technique, the parameters of the model are interpolated for smooth in-betweens. The parameters that define the motion of a model, in our work, are position, orientation, size, shape and color. Orientation transformations are implemented by unit quaternions. Sufficient and good kinetic control provides a good illusion of dynamics, so timing, slow-in and slow-out controls are being supported.
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    Object-oriented motion abstraction
    (John Wiley & Sons, 1995) Erkan, B.; Özgüç, B.
    An important problem in the production of an animation sequence is the great amount of information necessary to control and specify the motion. Specification of complex animation sequences with a smaller amount of information is possible if they are built over some abstracted sequences. Abstraction supports dealing with complexity by structuring, so that the necessary features are made available while those that are not necessary are hidden. In our work, motion abstraction is used to build complex animation sequences with the help of object-oriented concepts. A parametric key-frame interpolation method is used for producing the in-between frames of an animation sequence. The parameters that define the motion of a model, in our work, are position, orientation, size, shape and colour. Orientation transformations are implemented by unit quaternions.

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