Object-oriented motion abstraction

Date

1995

Authors

Erkan, B.
Özgüç, B.

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Abstract

An important problem in the production of an animation sequence is the great amount of information necessary to control and specify the motion. Specification of complex animation sequences with a smaller amount of information is possible if they are built over some abstracted sequences. Abstraction supports dealing with complexity by structuring, so that the necessary features are made available while those that are not necessary are hidden. In our work, motion abstraction is used to build complex animation sequences with the help of object-oriented concepts. A parametric key-frame interpolation method is used for producing the in-between frames of an animation sequence. The parameters that define the motion of a model, in our work, are position, orientation, size, shape and colour. Orientation transformations are implemented by unit quaternions.

Source Title

The Journal of Visualization and Computer Animation

Publisher

John Wiley & Sons

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Published Version (Please cite this version)

Language

English