Browsing by Subject "Inverse kinematics"
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Item Open Access Motion control for realistic walking behavior using inverse kinematics(IEEE, 2007-05) Memişoǧlu, Aydemir; Güdükbay,Uğur; Özgüç, BülentThis study presents an interactive hierarchical motion control system for the animation of human figure locomotion. The articulated figure animation system creates movements using motion control techniques at different levels, like goal-directed motion and walking. Inverse Kinematics using Analytical Methods (IKAN) software, developed at the University of Pennsylvania, is utilized for controlling the motion of the articulated body. © 2007 IEEE.Item Open Access Realistic rendering and animation of a multi-layered human body model(IEEE, 2006) Yeşil, Mehmet Şahin; Güdükbay, UğurA framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer. © 2006 IEEE.Item Open Access Visualization of crowd synchronization on footbridges(Springer, 2010) Durupınar, F.; Güdükbay, UğurThis paper proposes a framework for the visualization of crowd walking synchronization on footbridges. The bridge is modeled as a mass-spring system, which is a weakly damped and driven harmonic oscillator. Both the bridge and the pedestrians walking on the bridge are affected by the movement of each other. The crowd acts according to local behavioral rules. Each pedestrian is provided with a kinematic walking system. We extend a current mathematical model of crowd synchronization on footbridges to include human walking model and crowd simulation techniques. We run experiments to evaluate the influence of these extensions on synchronization. © The Visualization Society of Japan 2009.