Browsing by Subject "Graphical user interface"
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Item Open Access Remediating the data : a study on the interactive dimensions in new media(2005) Şenova, FundaThis thesis analyses the role of interface in altering perception and customizing interaction in new media. It comprehends the correlation of theory and practice while probing into the current debate by means of examples and case studies. The general structure of this research is based on the objectives of interactivity in cultural and social levels. In each level, interactivity is analyzed through function, operation oriented and design-wise aspects of new media. This study focuses on the interactive dimensions in new media and their affects on the user’s perception and engagement within a digitally framed work.Item Open Access Three-dimensional media for mobile devices(Institute of Electrical and Electronics Engineers, 2011-04) Gotchev, A.; Akar, G. B.; Capin, T.; Strohmeier, D.; Boev, A.This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content.