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Browsing by Subject "Fluid simulation"

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    Animation of boiling phenomena
    (IEEE, 2008-05) Bülbül, Abdullah; Küçüktunç, Onur; Özgüç, Bülent
    Phenomenon of boiling is a challenging topic for computer graphics due to its complex hydrodynamics and formulation. Realistic fluid animations require very heavy three-dimensional fluid flow calculations, and surface estimations as well. However, realism and performance are the two important objectives of the boiling animation for a real-time application. We present an efficient method for the simulation of boiling water in this paper. The method is based on modeling the bubbles and waves as particles. Grid-based approach is used both for the heating and the fluid surface. Our technique makes it possible to produce the animation of boiling phenomena nearly in real-time. ©2008 IEEE.
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    Particle-based simulation and visualization of fluid flows through porous media
    (Springer-Verlag, 2010) Bayraktar, S.; Güdükbay, Uğur; Özgüç, B.
    We propose a method of fluid simulation where boundary conditions are designed in such a way that fluid flow through porous media, pipes, and chokes can be realistically simulated. Such flows are known to be low Reynolds number incompressible flows and occur in many real life situations. To obtain a high quality fluid surface, we include a scalar value in isofunction. The scalar value indicates the relative position of each particle with respect to the fluid surface.
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    Particle-based simulation of the interaction between fluid and knitwear
    (2014) Güdükbay, Uğur; Bayraktar, S.; Koca, Ç.; Özgüç, B.
    We present a particle-based method to simulate and visualize the interaction of knitwear with fluids. The knitwear is modeled using spring-mass systems and the fluid is modeled using the smoothed particle hydrodynamics method. Two-way coupling is achieved by considering surface tension, capillary, and interparticle forces between the fluid and knitwear. The simulation of fluid and knitwear particles is performed on the graphics processing unit. Photorealistic rendering of knitwear and fluid is achieved by using a hardware-accelerated rasterization-based rendering technique. Our method is able to simulate and visualize the macro- and microstructure of free-form knitwear and reflective and refractive characteristics of the fluid surface. © 2012 Springer-Verlag London Limited.

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