Browsing by Subject "Direct manipulation"
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Item Open Access 3D Hair sketching for real-time dynamic & key frame animations(Springer, 2008-07) Aras, R.; Başarankut, B.; Çapın, T.; Özgüç, B.Physically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. © 2008 Springer-Verlag.Item Open Access 3D mesh animation system targeted for multi-touch environments(Bilkent University, 2009) Ceylan, DuyguFast developments in computer technology have given rise to different application areas such as multimedia, computer games, and Virtual Reality. All these application areas are based on animation of 3D models of real world objects. For this purpose, many tools have been developed to enable computer modeling and animation. Yet, most of these tools require a certain amount of experience about geometric modeling and animation principles, which creates a handicap for inexperienced users. This thesis introduces a solution to this problem by presenting a mesh animation system targeted specially for novice users. The main approach is based on one of the fundamental model representation concepts, Laplacian framework, which is successfully used in model editing applications. The solution presented perceives a model as a combination of smaller salient parts and uses the Laplacian framework to allow these parts to be manipulated simultaneously to produce a sense of movement. The interaction techniques developed enable users to carry manipulation and global transformation actions at the same time to create more pleasing results. Furthermore, the approach utilizes the multi-touch screen technology and direct manipulation principles to increase the usability of the system. The methods described are experimented by creating simple animations with several 3D models; which demonstrates the advantages of the proposed solution.