Browsing by Subject "Deformations"
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Item Open Access Free-form solid modeling using deformations(1989) Güdükbay, UğurOne of the most important problems of available solid modeling systems is that the range of shapes generated is limited. It is not easy to model objects with free-form surfaces in a conventional solid modeling system. Such objects can be defined arl^itrarily but then operations on them are not transparent and complications occur. A method for achieving free-form effect is to define regular objects or surfaces, then deform them. This keeps various properties of the model intact while achieving the required visuaJ appearance. This thesis explains a number of geometric modeling techniques with deformations applied to them in attempts to combine various approaches developed so far. Regular deformations, which include twisting, bending, and tapering, and free-form deformation technique are combined as a new deformation method. This eliminates some of the disadvantages peculiar to each method and utilizes the advantages of both.Item Open Access Real-time simulation and visualization of deformations on heightfields(2010) Yalçın, M. AdilThe applications of computer graphics raise new expectations, such as realistic rendering, real-time dynamic scenes and physically correct simulations. The aim of this thesis is to investigate these problems on the height eld structure, an extended 2D model that can be processed e ciently by data-parallel architectures. This thesis presents methods for simulation of deformations on height eld as caused by triangular objects, physical simulation of objects interacting with height eld and advanced visualization of deformations. The height eld is stored in two di erent resolutions to support fast rendering and precise physical simulations as required. The methods are implemented as part of a large-scale height- eld management system, which applies additional level of detail and culling optimizations for the proposed methods and data structures. The solutions provide real-time interaction and recent graphics hardware (GPU) capabilities are utilized to achieve real-time results. All the methods described in this thesis are demonstrated by a sample application and performance characteristics and results are presented to support the conclusions.