Browsing by Subject "Computer generated holography"
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Item Open Access Capture, processing, and display of real-world 3D objects using digital holography(IEEE, 2010) Naughton, T.J.; Falldorf, C.; Onural, Levent; Ferraro P.; Depeursinge, C.; Krueger, S.; Emery, Y.; Hennelly, B.M.; Kujawifiska, M."Digital holography for 3D and 4D real-world objects' capture, processing, and display" (acronym "Real 3D") is a research project funded under the Information and Communication Technologies theme of the European Commission's Seventh Framework Programme, and brings together nine participants from academia and industry (see www.digitalholography.eu).This three-year project marks the beginning a long-term effort to facilitate the entry of a new technology (digital holography) into the three-dimensional capture and display markets. Its progress at the end of year 2 is summarised. © 2010 IEEE.Item Open Access Circularly configured multi-SLM holographic display system(IEEE, 2011) Yaraş, Fahri; Kang, Hoonjong; Onural, LeventThe designed circular holographic display system produces ghost-like 3D optical reconstructions of a computer generated 3D model. System uses six phase-only reflective-type spatial light modulators (SLMs) that are configured circularly. Alignment of the SLMs are successful and gap problem is solved by using half-mirrors. The total number of pixels of the resultant display is 11520 1080. Reconstructions show that increase in the viewing angle is significant compared to the single SLM case. With the help of the proposed system, observer can see the reconstructions binocularly. As a result, comfortable 3D perception is achieved. In order to avoid eye-hazard, LED illumination is also used as an alternative light source. Experimental results are satisfactory. Proposed system can be used as a holographic display system.Item Open Access Color holographic reconstruction using multiple SLMs and LED illumination(SPIE, 2009-01) Yaraş, Fahri; Onural, LeventA color holographic reconstruction technique by using three light emitting diodes (LEDs) is described. Reflective type phase-only spatial light modulators (SLMs) are used since they are suitable for in-line phase holograms. Gerchberg-Saxton iterative algorithm is used for computing phase holograms. Three phase holograms are calculated separately for red, green and blue colors, for a color reconstruction, and separately loaded to corresponding SLMs. Three LEDs are used for illuminating those phase holograms and reconstructions are combined and captured. Experimental results are satisfactory. © 2009 SPIE-IS&T.Item Open Access Effect of sample locations on computation of the exact scalar diffraction field (in English)(IEEE, 2012) Esmer, G. B.; Özaktaş, Haldun M.; Onural, LeventComputer generated holography is one of common methods to obtain three-dimensional visualization. It can be explained by behavior of propagating waves and interference. To calculate the scalar diffraction pattern on a hologram, there are myriad of algorithms in the literature. Some of them employ several approximations, so the calculated fields may not be the exact scalar diffraction field. However, there are algorithms to compute the exact scalar diffraction field with some limitations on the distribution of the given samples over the space. These algorithms are based on "field model" approach. The performance of an algorithm, based on field model, is investigated according to the distribution of given samples over the space. From the simulations, it was observed that the cumulative information provided by the given samples has to be enough to solve the inverse scalar diffraction field. The cumulative information can be increased by having more samples, but there are some scenarios that differential information obtained from the given samples can be infinitesimal, thus the exact diffraction field may not be computed. © 2012 IEEE.Item Open Access Exact diffraction calculation from fields specified over arbitrary curved surfaces(Elsevier, 2011-07-30) Esmer, G. B.; Onural, L.; Özaktaş, Haldun M.Calculation of the scalar diffraction field over the entire space from a given field over a surface is an important problem in computer generated holography. A straightforward approach to compute the diffraction field from field samples given on a surface is to superpose the emanated fields from each such sample. In this approach, possible mutual interactions between the fields at these samples are omitted and the calculated field may be significantly in error. In the proposed diffraction calculation algorithm, mutual interactions are taken into consideration, and thus the exact diffraction field can be calculated. The algorithm is based on posing the problem as the inverse of a problem whose formulation is straightforward. The problem is then solved by a signal decomposition approach. The computational cost of the proposed method is high, but it yields the exact scalar diffraction field over the entire space from the data on a surface.Item Open Access Feature issue of digital holography and 3D imaging (DH) introduction(Optical Society of America (OSA), 2014-07) Hayasaki, Y.; Zhou, C.; Popescu, G.; Onural, LeventThe OSA Topical Meeting "Digital Holography and 3D Imaging (DH)," was held in Seattle, Washington, July 13-17, 2014. Feature issues based on the DH meeting series have been released by Applied Optics (AO) since 2007. This year Optics Express (OE) and AO jointly decided to have one such feature issue in each journal. The DH meeting will continue in the future, as expected, and the next meeting is scheduled to be held on 24-28 May 2015, in Shanghai Institute of Optics and Fine Mechanics, Shanghai, China. © 2014 Optical Society of AmericaItem Open Access Holographic 3DTV research within the European 3DTV project(Optical Society of America, 2008) Onural, LeventA European project on 3DTV has been functional since September 2004. Holographic displays for 3DTV and signal processing issues associated with diffraction and holography are among research interests. The research has already generated interesting results.Item Open Access Infrared digital holography applications for virtual museums and diagnostics of cultural heritage(SPIE, 2011) Paturzo, M.; Pelagotti, A.; Geltrude, A.; Locatelli, M.; Poggi P.; Meucci, R.; Ferraro P.; Stoykova, E.; Yaraş F.; Yöntem, A. Özgür; Kang H.; Onural, LeventInfrared digital holograms of different statuettes are acquired. For each object, a sequence of holograms is recorded rotating the statuette with an angular step of few degrees. The holograms of the moving objects are used to compose dynamic 3D scenes that, then, are optically reconstructed by means of spatial light modulators (SLMs) using an illumination wavelength of 532 nm. This kind of reconstruction allows to obtain a 3D imaging of the statuettes that could be exploited for virtual museums. © 2011 Copyright Society of Photo-Optical Instrumentation Engineers (SPIE).Item Open Access Multi-SLM holographic display system with planar configuration(IEEE, 2010) Yaraş, Fahri; Kang, Hoonjong; Onural, LeventHolographic display system that uses six phase-only spatial light modulators (SLMs) performs holographic reconstructions from the phase-hologram of a point cloud that is extracted from 3D object. The SLMs are tiled as a three by two matrix on a virtual planar surface. The alignment is successful and the display system generates large holographic reconstructions. The proposed system can be used either to obtain reconstructions of large objects with a narrow field of view or reconstructions of smaller objects with a broader field of view. Therefore, since field of view is broader for smaller objects, observer has the flexibility to move around the reconstruction within a larger angle. This flexibility increases the motion parallax and as a consequence it increases the quality of 3D perception. Results show that even with three SLMs in horizontal direction the 3D perception is significantly increased. Experimental results are satisfactory.Item Open Access Processing of optically-captured digital holograms for three-dimensional display(2009-04) Naughton, T.J.; Kreis, T.; Onural, Levent; Ferraro, P.; Depeursinge, C.; Emery, Y.; Hennelly, B. M.; Kujawiñska, M.In digital holography, holograms are usually optically captured and then two-dimensional slices of the reconstruction volume are reconstructed by computer and displayed on a two-dimensional display. When the recording is of a three-dimensional scene then such two-dimensional display becomes restrictive. We outline our progress on capturing larger ranges of perspectives of three-dimensional scenes, and our progress on four approaches to better visualise this three-dimensional information encoded in the digital holograms. The research has been performed within a European Commission funded research project dedicated the capture, processing, transmission, and display of real-world 3D and 4D scenes using digital holography. © 2009 SPIE.Item Open Access Quality comparison and acceleration for digital hologram generation method based on segmentation(IEEE, 2009) Kang, Hoonjong; Yaraş, Fahri; Onural, LeventA holographic fringe pattern generation methods is based on Fraunhofer diffraction and subsequent segmentation and approximation of the fringe pattern. Several modifications of the original algorithm are already proposed to improve the quality of reconstructions. We compare the quality of to the reconstructed images from different versions of this algorithm by taking the reconstructions from the Fresnel hologram as a reference. Since, there is not any generally accepted objective quality assessment method for such reconstructions, we used some experimental methods such as intensity spread over the reconstructed images, total noise power, and peak-signal-to-noise for comparison. Then we chose the best performing algorithm in terms of ireconstruction quality, and developed a GPU-based implementation to accelerate the computation speed. The quality of the resultant reconstructions is comparable to reconstructions from Fresnel holograms; much higher speed is achieved due to multi-GPU implemetation.Item Open Access Real-time color holographic video display system(IEEE, 2009) Yaraş, Fahri; Kang, Hoonjong; Onural, LeventA real-time multi-GPU color holographic video display system computes holograms from 3D video of a rigid object. System has three main stages; client, server and optics. 3D coordinate and texture information are kept in client and sent online to the server through the network. In the server stage, with the help of the parallel processing ability of the GPUs and segmentation algorithms, phase-holograms are computed in real-time. The graphic card of the server computer drives the SLMs and red, green and blue channels are controlled in parallel. Resultant color holographic video is loaded to the SLMs which are illuminated by expanded light from LEDs. In the optics stage, reconstructed color components are combined by using beam splitters. Reconstructions are captured by a CCD array without any supporting optics. Experimental results are satisfactory.Item Open Access Real-time fringe pattern generation with high quality(OSA, 2009) Kang, Hoonjong; Yaraş, Fahri; Onural, Levent; Yoshikawa, H.A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms.Item Open Access Real-time multiple SLM color holographic display using multiple GPU acceleration(OSA, 2009) Yaraş, Fahri; Kang, Hoonjong; Onural, LeventA real-time color holographic video display system computes holograms from point cloud of a rigid object by using multi-GPU system and uses three different colored LEDs for reconstruction. Experimental results are satisfactory.Item Open Access Simulation of scalar optical diffraction between arbitrarily oriented planes(IEEE, 2004) Esmer, Gökhan Bora; Onural, LeventScalar optical diffraction between arbitrarily oriented planes for monochromatic waves is analyzed and a simulator based on a discrete model is developed. The model is based directly on the Rayleigh-Sommerfeld diffraction integral; there is no need for Fresnel and Fraunhofer approximations. Furthermore, the model permits to use of the FFT algorithm. The simulator results are satisfactory.Item Open Access Some mathematical properties of the uniformly sampled quadratic phase function and associated issues in digital Fresnel diffraction simulations(SPIE - International Society for Optical Engineering, 2004) Onural, L.The quadratic phase function is fundamental in describing and computing wave-propagation-related phenomena under the Fresnel approximation; it is also frequently used in many signal processing algorithms. This function has interesting properties and Fourier transform relations. For example, the Fourier transform of the sampled chirp is also a sampled chirp for some sampling rates. These properties are essential in interpreting the aliasing and its effects as a consequence of sampling of the quadratic phase function, and lead to interesting and efficient algorithms to simulate Fresnel diffraction. For example, it is possible to construct discrete Fourier transform (DFT)-based algorithms to compute exact continuous Fresnel diffraction patterns of continuous, not necessarily, periodic masks at some specific distances. © 2004 Society of Photo-Optical Instrumentation Engineers.Item Open Access Thereconstruction quality improvement of holographic stereograms via variable size segmentation(IEEE, 2010) Şahin, Erdem; Onural, Levent; Kang, HoonjongAs computer generated holograms becomes more common, the fast computation of holographic interference patterns in digital environment becomes a necessity. Since the computation time of holograms via Fresnel (or Rayleigh-Sommerfeld) diffraction models makes real time applications impossible, the holographic stereograms are developed to be a solution for this problem. Holographic stereograms divide the hologram plane into segments. In phase added stereograms the coordinates of 3D source points are used while calculating the diffraction field. And that enables to calculate the diffraction field with appropriate sized FFTs. Although the phase added stereograms are advantageous in terms of computation time, the quality of the reconstructed three dimensional images may not be satisfactory. The main reason is that the diffraction field of a given point source is approximated as a pure complex sinusuoid in each segment. To increase the reconstruction quality, we propose a method that uses variable sized segments, as opposed to previously developed holographic stereograms that use fixed sized segments. While approximating the diffraction field of a point source, higher frequency regions are covered with smaller segments and lower frequency regions with larger segments. As a result of this, we keep the total number of oscillations of pure sinusoidal waves constant in each segment. The simulations that we carried out for a point source show that we are able to obtain better quality reconstruction with our method. ©2010 IEEE.