Browsing by Subject "Computer aided software engineering"
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Item Open Access A comparison of logical and physical parallel I/O patterns(SAGE Publications Inc., 1998) Simitci, H.; Reed, D. A.Although there are several extant studies of parallel scientific application request patterns, there is little experimental data on the correlation of physical I/O patterns with application I/O stimuli. To understand these correlations, the authors have instrumented the SCSI device drivers of the Intel Paragon OSF/1 operating system to record key physical I/O activities, and have correlated this data with the I/O patterns of scientific applications captured via the Pablo analysis toolkit. This analysis shows that disk hardware features profoundly affect the distribution of request delays and that current parallel file systems respond to parallel application I/O patterns in nonscalable ways.Item Open Access Correct-schema-guided synthesis of steadfast programs(IEEE, 1997-11) Flener, Pierre; Lau, K. K.; Ornaghi, M.It can be argued that for (semi-)automated software development, program schemas are indispensable, since they capture not only structured program design principles, but also domain knowledge, both of which are of crucial importance for hierarchical program synthesis. Most researchers represent schemas purely syntactically (as higher-order expressions). This means that the knowledge captured by a schema is not formalized. We take a semantic approach and show that a schema can be formalized as an open (first-order) logical theory that contains an open logic program. By using a special kind of correctness for open programs, called steadfastness, we can define and reason about the correctness of schemas. We also show how to use correct schemas to synthesize steadfast programs.Item Open Access Mars: A tool-based modeling, animation, and parallel rendering system(Springer, 1994) Aktıhanoğlu, M.; Özgüç, B.; Aykanat, CevdetThis paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved. © 1994 Springer-Verlag.