Browsing by Subject "Animation systems"
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Item Open Access Example-based retargeting of human motion to arbitrary mesh models(Blackwell Publishing Ltd, 2015) Celikcan, U.; Yaz I.O.; Capin, T.We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion-retargeting systems try to preserve the original motion, while satisfying several motion constraints. Our method uses a few pose-to-pose examples provided by the user to extract the desired semantics behind the retargeting process while not limiting the transfer to being only literal. Thus, mesh models with different structures and/or motion semantics from humanoid skeletons become possible targets. Also considering the fact that most publicly available mesh models lack additional structure (e.g. skeleton), our method dispenses with the need for such a structure by means of a built-in surface-based deformation system. As deformation for animation purposes may require non-rigid behaviour, we augment existing rigid deformation approaches to provide volume-preserving and squash-and-stretch deformations. We demonstrate our approach on well-known mesh models along with several publicly available motion-capture sequences. We present a novel method for retargeting human motion to arbitrary 3D mesh models with as little user interaction as possible. Traditional motion-retargeting systems try to preserve the original motion, while satisfying several motion constraints. Our method uses a few pose-to-pose examples provided by the user to extract the desired semantics behind the retargeting process while not limiting the transfer to being only literal. Thus, mesh models with different structures and/or motion semantics from humanoid skeletons become possible targets. © 2014 The Eurographics Association and John Wiley & Sons Ltd.Item Open Access Motion control for realistic walking behavior using inverse kinematics(IEEE, 2007-05) Memişoǧlu, Aydemir; Güdükbay,Uğur; Özgüç, BülentThis study presents an interactive hierarchical motion control system for the animation of human figure locomotion. The articulated figure animation system creates movements using motion control techniques at different levels, like goal-directed motion and walking. Inverse Kinematics using Analytical Methods (IKAN) software, developed at the University of Pennsylvania, is utilized for controlling the motion of the articulated body. © 2007 IEEE.